Custom Function Node Example in Unity Shader Graph
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Updated
Feb 24, 2020 - HLSL
Custom Function Node Example in Unity Shader Graph
A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.
A spatially mapped Voronoi noise node/hlsl code for procedural texturing
Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.
Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
Shader Graph target for the Unity built-in pipeline
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