Something I've Been Working On Recently
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Updated
Jun 7, 2020 - C#
Something I've Been Working On Recently
A high-performance UTF-8 implementation for .NET
Tiny GIS lib for high-performance SIMD calculations.
An example frustum culling implemented using Unity Burst compiler and native plugin
A PoC SIMD accelerated array and span searching project.
High perfomance, SIMD-accelerated BIP-32 HD key derivation library for .NET 8
Implementing the Game of Life by Conway. Trying to learn ECS and data driven thinking
Fast PRNG implementations in .NET. Your PRNG is unlikely to be a bottleneck in anything you do, but there are exceptions like for instance Monte Carlo simulations, where generating random samples can take some time.
A High Performance C# wrapper that allows you to get the benefits of SIMD Intrinsics on List<T>.
Accelerated SHA-256 computation in pure C# using ARMv8 SHA-256 compiler intrinsics
Accelerated AES computation in pure C# using ARMv8 AES compiler intrinsics
Benchmarks showing the difference between the naive intrinsics usage and the optimized code that takes advantage of alignment and pipelining
Intrinsics accelerated math functions for .NET Core - trading accuracy for performance
Leorik is a strong, open-source UCI chess engine written in C#
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