Infinite explorable underwater world created using Rust and WGPU using marching cubes and 3D perlin noise populated with 3D boids.
-
Updated
Apr 30, 2024 - Rust
Infinite explorable underwater world created using Rust and WGPU using marching cubes and 3D perlin noise populated with 3D boids.
Add a description, image, and links to the spatial-partitioning topic page so that developers can more easily learn about it.
To associate your repository with the spatial-partitioning topic, visit your repo's landing page and select "manage topics."