PlenOctree Volume Rendering (supports CUDA & fragment shader backends)
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Updated
Jun 16, 2023 - C++
PlenOctree Volume Rendering (supports CUDA & fragment shader backends)
Intrinsic3D - High-Quality 3D Reconstruction by Joint Appearance and Geometry Optimization with Spatially-Varying Lighting (ICCV 2017)
Multi-language library for the calculation of spherical harmonics in Cartesian coordinates
Shape analysis has become of increasing interest to the medical community due to its potential to precisely locate morphological changes between healthy and pathological structures. SPHARM-PDM is a tool that computes point-based models using a parametric boundary description for the computing of Shape analysis.
A C++ implementation of spherical harmonic map
Implementation of light baking system for ray tracing
HSD: Hierarchical Spherical Deformation for Cortical Surface Registration
Implementation of Real-time Soft Shadows in Dynamic Scenes using Spherical Harmonic Exponentiation
Monte Carlo Event Generator for High Energy Diffraction [arXiv:1910.06300] [arXiv:2304.06010]
real spherical harmonics in Cartesian, projection to spherical harmonics, cos+ (clamped cosine), rotation of zonal spherical functions, dodecahedron triangle fan, icosahedron triangle strip, Monte-Carlo method
Mitsuba renderer (August 2013) extended to render per-vertex data and environment maps of spherical harmonics
Generate spherical harmonics geometry representations in FBX format.
Computational framework for solving the radiative transfer equation in one spatial dimension using a Godunov-type finite volume method with piecewise linear reconstruction of the solution within each cell of the computational domain.
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