Image sequence packer (for flipbook texture sheets)
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Updated
May 15, 2017 - C#
Image sequence packer (for flipbook texture sheets)
SpriteSheet Cutter and Animator
Shinchan's Nightmare. This is a 2d plat former that I have created using unity, Created and designed the levels, Game mechanics. Characters inspired by Shinchan animated series
The Axolotls of Urodela Village were on their daily worship to the Shrine of the Golden Blobfish, when they noticed that their sacred Blobfish has gone missing! The Golden Blobfish keeps the balance of life in the ocean, and without it in its proper place, the waters turn gray and the plants wither away. There are few who would commit such a dev…
Unfinished Hackathon Project
Primitive package for handling conventional sprite animations in Unity.
A physics based platform fighter. Made in Unity C#. Art style inspired by Avatar the Last Air Bender.
A small utility to help cut / combine sprite sheets for use in PixiJs
open-source retro video game programming. Based on platform independent MonoGame framework.
Sample project for NSprites package
A smooth and intuitive way to work with sprite sheets in Unity.
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