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triangulation

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UniversalNumerics.NET is a versatile .NET package that can be used both in Unity and in normal C# projects. It simplifies common computational tasks, such as computing 2D line intersections, 2D segment intersections, 2D point within queries, 2D triangulation of points, 3D area voxelization and even creating deep neural network models.

  • Updated Jul 5, 2023
  • C#

Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc

  • Updated May 30, 2023
  • C#
Computational-geometry

Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc

  • Updated Oct 23, 2022
  • C#

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