2d Delaunay triangulation with mesh refinement for Unity with Burst compiler
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Updated
May 19, 2024 - C#
2d Delaunay triangulation with mesh refinement for Unity with Burst compiler
C# wrapper for CGAL
A library of various computational geometry tools.
Super lightweight ear-clipping 2D polygon triangulation package for Unity
Fast Delaunay triangulation of 2D points implemented in C#.
Program to create 2D triangle mesh for any surface domain.
UniversalNumerics.NET is a versatile .NET package that can be used both in Unity and in normal C# projects. It simplifies common computational tasks, such as computing 2D line intersections, 2D segment intersections, 2D point within queries, 2D triangulation of points, 3D area voxelization and even creating deep neural network models.
Delaunay Triangulation Experiment
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
Facade tessellation component designed for Grasshopper for Rhino; inspired by Koolhaas' Seattle Library; used for Environmental and Technical Studies "Singular Artefacts" at the Architectural Association
This is a C# implementation of Bowyer Watson Delaunay triangulation.
Triangular arbitrage between more than 700 pairs on the HitBTC exchange.
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
RoomSurveyor is a plugin for Grasshopper that implements iterative triangulation algorithms.
An Unity package, enabling user to generate shapes by scripting.
C# port of the famous GLU Tessellator - prebuilt binaries now available in "releases" tab
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