In this repo, I train Q-Learning based agent to navigate the large square world and collect bananas
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Updated
Aug 27, 2018 - Jupyter Notebook
In this repo, I train Q-Learning based agent to navigate the large square world and collect bananas
Train an agent using RL to navigate (and collect bananas) in a large, square world
This repository contains code related to "Project 1 - Navigation" from Udacity's Deep Reinforcement Learning Nanodegree program.
Keeping the double-jointed arm hand in the green sphere
Training a pair of agents to play tennis
Learning Continuous Control in Deep Reinforcement Learning
Code to train a RL agent to solve the Reacher environment [Unity ML-Agents]
Train a system of DeepRL agents to demonstrate collaboration or cooperation on a complex task.
In this repo, I implement deep deterministic policy gradients and multi-agent deep deterministic poilicy gradients to solve the Tennis enironment (Unity ML-Agents)
Proximal Policy Optimization with Beta distribution - uses multi agent Unity ML Tennis
Project 3 of Udacity Deep Reinforcement Learning Nanodegree
Implementation of the DDPG algorithm to solve Continuous Control Reacher Environment
Deep Reinforcement Learning: Two Competing Tennis Playing Agents
Continuous Control with deep reinforcement learning where the agent must reach a moving ball with a double jointed arm
Deep Reinforcement Learning: Navigation. Capture yellow bananas while avoiding blue bananas with an agent trained using Deep Q-Networks on a Unity ML-Agent environment.
Continuous Control Project for Deep Reinforcement Learning Nanodegree
Navigating a banana world using Dueling Double DQN network
Training a pair of competing RL agents to play Tennis using MADDPG algorithm
AI based Massive Multiplayer Online Simulation
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