A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive.
-
Updated
Apr 25, 2024 - C#
A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive.
Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired by Sebastian Lague's series on Atmospheric Rendering
Unity3d Prototype to manipulate Hounsfield units and create a 3D render of dicom images
A repo that contains code for Volumetric Clouds and Lighting in Unity3D's URP
Mac-Grid based Navier Stokes Solver and Volumetric Smoke Rendering
Add a description, image, and links to the volumetric-rendering topic page so that developers can more easily learn about it.
To associate your repository with the volumetric-rendering topic, visit your repo's landing page and select "manage topics."