Vulkan render
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Updated
Aug 25, 2024 - C++
Vulkan render
General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
Basic graphics samples using Magma library and Vulkan graphics API
Vulkan Performance Measurement Tool
Examples and demos for the Vulkan C++ API
Source code examples for "API without Secrets: Introduction to Vulkan" tutorial
Code repository for Vulkan Cookbook by Packt
A collection of exemplary graphics samples based on Magma and Vulkan API
Handle Vulkan pre-rotation properly on Android
Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented, such as deferred rendering, physical based rendering, bloom, screen space ambient occlusion, screen space reflection, depth of field, skeleton animation, etc
Logi is light-weight C++ Vulkan abstraction framework, which attempts to bridge the gap between previous graphics APIs and Vulkan by making API easier to use while still preserving Vulkan semantics and introducing as little overhead as possible.
An example Vulkan project with RAII wrappers.
Different mesh shading techniques using the NVIDIA RTX (Turing) technology.
Learning the Vulkan API
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