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Releases · TremiRodomi/Copernicus
Copernicus 1.01.1
Small polish update.
- Horned timer widget: stops when the round ends (all enemies gone, or the last enemy runs off) and shows ROUND ENDED instead of carrying on.
- CASUAL mode: the SHORT HOP option is now called EASY SHORT HOP, to make clear it's an assist.
- Pause menu (CASUAL): LOSE A LIFE now appears only while you're actually playing: not at READY, nor during a round clear or a death.
As before, bring your own game data (the arcade ROM set or the X68000 disk): see data/README.txt.
Copernicus 1.01
Bug fixes and a small optimization pass.
- Widgets: no longer blurry / unreadable with ASPECT 4:3 and SCALE FIT.
- Music: fixed the stutter when a round's music first reaches its loop (round 1, all music sets).
- Performance: no more dropped frame when a new round is drawn after a round clear.
- Level widget: levels are now numbered 1-9 (9 with Holy Water); NEXT AT shows the real level-up point, including after a death (a new life keeps your level but resets the threshold, so late rounds level up quickly); MAX LEVEL once EXP can't raise it further.
As before, bring your own game data (the arcade ROM set or the X68000 disk): see data/README.txt.