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Angels95 Build b127

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@github-actions github-actions released this 31 Oct 04:01

Angels95 b127

Downloads

Recommended — single self-contained installer (Windows):

  • Angels95-Setup-<tag>.exe - installs the client, the AngelEd editor and
    the servers with the packaged game data. Download this one file, run it,
    and play; no loose GameData/ checkout is required.

Self-contained Linux bundle:

  • System-<tag>-linux-x86_64.tar.gz - the client, the servers and the
    packaged game data (System/Data). Extract and run System/run.sh;
    no loose GameData/ checkout is required.

Runs directly (binary only; AngelServ additionally needs a game-data checkout to serve):

  • AngelServ-<tag>-<platform> - dedicated game server (self-contained; point --dir at a GameData/ with Worlds/<Name>/World.ozone)
  • AngelMaster-<tag>-<platform> - master/listing server
  • OzPack-<tag>-<platform> - asset packer CLI

Requires the full System-<tag>.zip (raylib/GLFW DLLs, the packaged
assets in System/Data, INI templates, run scripts,
angels95-serv.service). The client loads everything from the packages,
so the zip needs no loose GameData tree:

  • Angels95-<tag>-windows-x86_64.exe - game client
  • AngelEd-<tag>-windows-x86_64.exe - editor (Windows only; Win32 native panels)

Platform notes:

  • Linux binaries are dynamically linked against the distro's glibc; run on a modern x86_64 Linux.
  • AngelEd is Windows-only (Win32 API); there is no Linux build.
  • AngelServ reads loose world files, so it needs a game-data checkout
    (--dir <GameData> containing Worlds/<Name>/World.ozone); the zip's
    packaged data serves the client and the editor's asset browser.
  • For VPS deployment the bundle carries System/angels95-serv.service,
    System/angels95-master.service and System/deploy-remote.sh; a
    b* tag also deploys both daemons over SSH to the configured host
    (see Wiki/Building.md -> "Automatic server deployment"). Config lives in
    System/OzServer.ini (--bind 0.0.0.0 to accept remote clients).

Download Angels 95

Angels95 Build b126

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@github-actions github-actions released this 30 Oct 03:57

Angels95 b126

Downloads

Recommended — single self-contained installer (Windows):

  • Angels95-Setup-<tag>.exe - installs the client, the AngelEd editor and
    the servers with the packaged game data. Download this one file, run it,
    and play; no loose GameData/ checkout is required.

Self-contained Linux bundle:

  • System-<tag>-linux-x86_64.tar.gz - the client, the servers and the
    packaged game data (System/Data). Extract and run System/run.sh;
    no loose GameData/ checkout is required.

Runs directly (binary only; AngelServ additionally needs a game-data checkout to serve):

  • AngelServ-<tag>-<platform> - dedicated game server (self-contained; point --dir at a GameData/ with Worlds/<Name>/World.ozone)
  • AngelMaster-<tag>-<platform> - master/listing server
  • OzPack-<tag>-<platform> - asset packer CLI

Requires the full System-<tag>.zip (raylib/GLFW DLLs, the packaged
assets in System/Data, INI templates, run scripts,
angels95-serv.service). The client loads everything from the packages,
so the zip needs no loose GameData tree:

  • Angels95-<tag>-windows-x86_64.exe - game client
  • AngelEd-<tag>-windows-x86_64.exe - editor (Windows only; Win32 native panels)

Platform notes:

  • Linux binaries are dynamically linked against the distro's glibc; run on a modern x86_64 Linux.
  • AngelEd is Windows-only (Win32 API); there is no Linux build.
  • AngelServ reads loose world files, so it needs a game-data checkout
    (--dir <GameData> containing Worlds/<Name>/World.ozone); the zip's
    packaged data serves the client and the editor's asset browser.
  • For VPS deployment the bundle carries System/angels95-serv.service,
    System/angels95-master.service and System/deploy-remote.sh; a
    b* tag also deploys both daemons over SSH to the configured host
    (see Wiki/Building.md -> "Automatic server deployment"). Config lives in
    System/OzServer.ini (--bind 0.0.0.0 to accept remote clients).

Download Angels 95

Angels95 Build b125

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@github-actions github-actions released this 30 Oct 03:43

Angels95 b125

Downloads

Recommended — single self-contained installer (Windows):

  • Angels95-Setup-<tag>.exe - installs the client, the AngelEd editor and
    the servers with the packaged game data. Download this one file, run it,
    and play; no loose GameData/ checkout is required.

Self-contained Linux bundle:

  • System-<tag>-linux-x86_64.tar.gz - the client, the servers and the
    packaged game data (System/Data). Extract and run System/run.sh;
    no loose GameData/ checkout is required.

Runs directly (binary only; AngelServ additionally needs a game-data checkout to serve):

  • AngelServ-<tag>-<platform> - dedicated game server (self-contained; point --dir at a GameData/ with Worlds/<Name>/World.ozone)
  • AngelMaster-<tag>-<platform> - master/listing server
  • OzPack-<tag>-<platform> - asset packer CLI

Requires the full System-<tag>.zip (raylib/GLFW DLLs, the packaged
assets in System/Data, INI templates, run scripts,
angels95-serv.service). The client loads everything from the packages,
so the zip needs no loose GameData tree:

  • Angels95-<tag>-windows-x86_64.exe - game client
  • AngelEd-<tag>-windows-x86_64.exe - editor (Windows only; Win32 native panels)

Platform notes:

  • Linux binaries are dynamically linked against the distro's glibc; run on a modern x86_64 Linux.
  • AngelEd is Windows-only (Win32 API); there is no Linux build.
  • AngelServ reads loose world files, so it needs a game-data checkout
    (--dir <GameData> containing Worlds/<Name>/World.ozone); the zip's
    packaged data serves the client and the editor's asset browser.
  • For VPS deployment the bundle carries System/angels95-serv.service,
    System/angels95-master.service and System/deploy-remote.sh; a
    b* tag also deploys both daemons over SSH to the configured host
    (see Wiki/Building.md -> "Automatic server deployment"). Config lives in
    System/OzServer.ini (--bind 0.0.0.0 to accept remote clients).

Download Angels 95

Angels95 Build b124

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@github-actions github-actions released this 29 Oct 20:31

Angels95 b124

Downloads

Recommended — single self-contained installer (Windows):

  • Angels95-Setup-<tag>.exe - installs the client, the AngelEd editor and
    the servers with the packaged game data. Download this one file, run it,
    and play; no loose GameData/ checkout is required.

Self-contained Linux bundle:

  • System-<tag>-linux-x86_64.tar.gz - the client, the servers and the
    packaged game data (System/Data). Extract and run System/run.sh;
    no loose GameData/ checkout is required.

Runs directly (binary only; AngelServ additionally needs a game-data checkout to serve):

  • AngelServ-<tag>-<platform> - dedicated game server (self-contained; point --dir at a GameData/ with Worlds/<Name>/World.ozone)
  • AngelMaster-<tag>-<platform> - master/listing server
  • OzPack-<tag>-<platform> - asset packer CLI

Requires the full System-<tag>.zip (raylib/GLFW DLLs, the packaged
assets in System/Data, INI templates, run scripts,
angels95-serv.service). The client loads everything from the packages,
so the zip needs no loose GameData tree:

  • Angels95-<tag>-windows-x86_64.exe - game client
  • AngelEd-<tag>-windows-x86_64.exe - editor (Windows only; Win32 native panels)

Platform notes:

  • Linux binaries are dynamically linked against the distro's glibc; run on a modern x86_64 Linux.
  • AngelEd is Windows-only (Win32 API); there is no Linux build.
  • AngelServ reads loose world files, so it needs a game-data checkout
    (--dir <GameData> containing Worlds/<Name>/World.ozone); the zip's
    packaged data serves the client and the editor's asset browser.
  • For VPS deployment the bundle carries System/angels95-serv.service,
    System/angels95-master.service and System/deploy-remote.sh; a
    b* tag also deploys both daemons over SSH to the configured host
    (see Wiki/Building.md -> "Automatic server deployment"). Config lives in
    System/OzServer.ini (--bind 0.0.0.0 to accept remote clients).

Download Angels 95

Angels95 Build b123

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@github-actions github-actions released this 29 Oct 19:02

Angels95 b123

Downloads

Recommended — single self-contained installer (Windows):

  • Angels95-Setup-<tag>.exe - installs the client, the AngelEd editor and
    the servers with the packaged game data. Download this one file, run it,
    and play; no loose GameData/ checkout is required.

Self-contained Linux bundle:

  • System-<tag>-linux-x86_64.tar.gz - the client, the servers and the
    packaged game data (System/Data). Extract and run System/run.sh;
    no loose GameData/ checkout is required.

Runs directly (binary only; AngelServ additionally needs a game-data checkout to serve):

  • AngelServ-<tag>-<platform> - dedicated game server (self-contained; point --dir at a GameData/ with Worlds/<Name>/World.ozone)
  • AngelMaster-<tag>-<platform> - master/listing server
  • OzPack-<tag>-<platform> - asset packer CLI

Requires the full System-<tag>.zip (raylib/GLFW DLLs, the packaged
assets in System/Data, INI templates, run scripts,
angels95-serv.service). The client loads everything from the packages,
so the zip needs no loose GameData tree:

  • Angels95-<tag>-windows-x86_64.exe - game client
  • AngelEd-<tag>-windows-x86_64.exe - editor (Windows only; Win32 native panels)

Platform notes:

  • Linux binaries are dynamically linked against the distro's glibc; run on a modern x86_64 Linux.
  • AngelEd is Windows-only (Win32 API); there is no Linux build.
  • AngelServ reads loose world files, so it needs a game-data checkout
    (--dir <GameData> containing Worlds/<Name>/World.ozone); the zip's
    packaged data serves the client and the editor's asset browser.
  • For VPS deployment the bundle carries System/angels95-serv.service,
    System/angels95-master.service and System/deploy-remote.sh; a
    b* tag also deploys both daemons over SSH to the configured host
    (see Wiki/Building.md -> "Automatic server deployment"). Config lives in
    System/OzServer.ini (--bind 0.0.0.0 to accept remote clients).

Download Angels 95

Angels95 Build b122

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@github-actions github-actions released this 28 Oct 03:32

Angels95 b122

Downloads

Recommended — single self-contained installer (Windows):

  • Angels95-Setup-<tag>.exe - installs the client, the AngelEd editor and
    the servers with the packaged game data. Download this one file, run it,
    and play; no loose GameData/ checkout is required.

Self-contained Linux bundle:

  • System-<tag>-linux-x86_64.tar.gz - the client, the servers and the
    packaged game data (System/Data). Extract and run System/run.sh;
    no loose GameData/ checkout is required.

Runs directly (binary only; AngelServ additionally needs a game-data checkout to serve):

  • AngelServ-<tag>-<platform> - dedicated game server (self-contained; point --dir at a GameData/ with Worlds/<Name>/World.ozone)
  • AngelMaster-<tag>-<platform> - master/listing server
  • OzPack-<tag>-<platform> - asset packer CLI

Requires the full System-<tag>.zip (raylib/GLFW DLLs, the packaged
assets in System/Data, INI templates, run scripts,
angels95-serv.service). The client loads everything from the packages,
so the zip needs no loose GameData tree:

  • Angels95-<tag>-windows-x86_64.exe - game client
  • AngelEd-<tag>-windows-x86_64.exe - editor (Windows only; Win32 native panels)

Platform notes:

  • Linux binaries are dynamically linked against the distro's glibc; run on a modern x86_64 Linux.
  • AngelEd is Windows-only (Win32 API); there is no Linux build.
  • AngelServ reads loose world files, so it needs a game-data checkout
    (--dir <GameData> containing Worlds/<Name>/World.ozone); the zip's
    packaged data serves the client and the editor's asset browser.
  • For VPS deployment the bundle carries System/angels95-serv.service,
    System/angels95-master.service and System/deploy-remote.sh; a
    b* tag also deploys both daemons over SSH to the configured host
    (see Wiki/Building.md -> "Automatic server deployment"). Config lives in
    System/OzServer.ini (--bind 0.0.0.0 to accept remote clients).

Download Angels 95

Angels95 Build b121

Choose a tag to compare

@github-actions github-actions released this 27 Oct 19:53

Angels95 b121

Downloads

Recommended — single self-contained installer (Windows):

  • Angels95-Setup-<tag>.exe - installs the client, the AngelEd editor and
    the servers with the packaged game data. Download this one file, run it,
    and play; no loose GameData/ checkout is required.

Self-contained Linux bundle:

  • System-<tag>-linux-x86_64.tar.gz - the client, the servers and the
    packaged game data (System/Data). Extract and run System/run.sh;
    no loose GameData/ checkout is required.

Runs directly (binary only; AngelServ additionally needs a game-data checkout to serve):

  • AngelServ-<tag>-<platform> - dedicated game server (self-contained; point --dir at a GameData/ with Worlds/<Name>/World.ozone)
  • AngelMaster-<tag>-<platform> - master/listing server
  • OzPack-<tag>-<platform> - asset packer CLI

Requires the full System-<tag>.zip (raylib/GLFW DLLs, the packaged
assets in System/Data, INI templates, run scripts,
angels95-serv.service). The client loads everything from the packages,
so the zip needs no loose GameData tree:

  • Angels95-<tag>-windows-x86_64.exe - game client
  • AngelEd-<tag>-windows-x86_64.exe - editor (Windows only; Win32 native panels)

Platform notes:

  • Linux binaries are dynamically linked against the distro's glibc; run on a modern x86_64 Linux.
  • AngelEd is Windows-only (Win32 API); there is no Linux build.
  • AngelServ reads loose world files, so it needs a game-data checkout
    (--dir <GameData> containing Worlds/<Name>/World.ozone); the zip's
    packaged data serves the client and the editor's asset browser.
  • For VPS deployment the bundle carries System/angels95-serv.service,
    System/angels95-master.service and System/deploy-remote.sh; a
    b* tag also deploys both daemons over SSH to the configured host
    (see Wiki/Building.md -> "Automatic server deployment"). Config lives in
    System/OzServer.ini (--bind 0.0.0.0 to accept remote clients).

Download Angels 95

Angels95 Build b120

Choose a tag to compare

@github-actions github-actions released this 27 Oct 08:40

Angels95 b120

Downloads

Recommended — single self-contained installer (Windows):

  • Angels95-Setup-<tag>.exe - installs the client, the AngelEd editor and
    the servers with the packaged game data. Download this one file, run it,
    and play; no loose GameData/ checkout is required.

Self-contained Linux bundle:

  • System-<tag>-linux-x86_64.tar.gz - the client, the servers and the
    packaged game data (System/Data). Extract and run System/run.sh;
    no loose GameData/ checkout is required.

Runs directly (binary only; AngelServ additionally needs a game-data checkout to serve):

  • AngelServ-<tag>-<platform> - dedicated game server (self-contained; point --dir at a GameData/ with Worlds/<Name>/World.ozone)
  • AngelMaster-<tag>-<platform> - master/listing server
  • OzPack-<tag>-<platform> - asset packer CLI

Requires the full System-<tag>.zip (raylib/GLFW DLLs, the packaged
assets in System/Data, INI templates, run scripts,
angels95-serv.service). The client loads everything from the packages,
so the zip needs no loose GameData tree:

  • Angels95-<tag>-windows-x86_64.exe - game client
  • AngelEd-<tag>-windows-x86_64.exe - editor (Windows only; Win32 native panels)

Platform notes:

  • Linux binaries are dynamically linked against the distro's glibc; run on a modern x86_64 Linux.
  • AngelEd is Windows-only (Win32 API); there is no Linux build.
  • AngelServ reads loose world files, so it needs a game-data checkout
    (--dir <GameData> containing Worlds/<Name>/World.ozone); the zip's
    packaged data serves the client and the editor's asset browser.
  • For VPS deployment the bundle carries System/angels95-serv.service,
    System/angels95-master.service and System/deploy-remote.sh; a
    b* tag also deploys both daemons over SSH to the configured host
    (see Wiki/Building.md -> "Automatic server deployment"). Config lives in
    System/OzServer.ini (--bind 0.0.0.0 to accept remote clients).

Download Angels 95

Angels95 Build b118

Choose a tag to compare

@github-actions github-actions released this 27 Oct 03:50

Angels95 b118

Downloads

Recommended — single self-contained installer (Windows):

  • Angels95-Setup-<tag>.exe - installs the client, the AngelEd editor and
    the servers with the packaged game data. Download this one file, run it,
    and play; no loose GameData/ checkout is required.

Self-contained Linux bundle:

  • System-<tag>-linux-x86_64.tar.gz - the client, the servers and the
    packaged game data (System/Data). Extract and run System/run.sh;
    no loose GameData/ checkout is required.

Runs directly (binary only; AngelServ additionally needs a game-data checkout to serve):

  • AngelServ-<tag>-<platform> - dedicated game server (self-contained; point --dir at a GameData/ with Worlds/<Name>/World.ozone)
  • AngelMaster-<tag>-<platform> - master/listing server
  • OzPack-<tag>-<platform> - asset packer CLI

Requires the full System-<tag>.zip (raylib/GLFW DLLs, the packaged
assets in System/Data, INI templates, run scripts,
angels95-serv.service). The client loads everything from the packages,
so the zip needs no loose GameData tree:

  • Angels95-<tag>-windows-x86_64.exe - game client
  • AngelEd-<tag>-windows-x86_64.exe - editor (Windows only; Win32 native panels)

Platform notes:

  • Linux binaries are dynamically linked against the distro's glibc; run on a modern x86_64 Linux.
  • AngelEd is Windows-only (Win32 API); there is no Linux build.
  • AngelServ reads loose world files, so it needs a game-data checkout
    (--dir <GameData> containing Worlds/<Name>/World.ozone); the zip's
    packaged data serves the client and the editor's asset browser.
  • For VPS deployment the bundle carries System/angels95-serv.service,
    System/angels95-master.service and System/deploy-remote.sh; a
    b* tag also deploys both daemons over SSH to the configured host
    (see Wiki/Building.md -> "Automatic server deployment"). Config lives in
    System/OzServer.ini (--bind 0.0.0.0 to accept remote clients).

Download Angels 95

Angels95 Build b117

Choose a tag to compare

@github-actions github-actions released this 25 Oct 09:57

Angels95 b117

Downloads

Runs directly (binary only; AngelServ additionally needs a game-data checkout to serve):

  • AngelServ-<tag>-<platform> - dedicated game server (self-contained; point --dir at a GameData/ with Worlds/<Name>/World.ozone)
  • AngelMaster-<tag>-<platform> - master/listing server
  • OzPack-<tag>-<platform> - asset packer CLI

Requires the full System-<tag>.zip (raylib/GLFW DLLs, the packaged
assets in System/Data, INI templates, run scripts,
angels95-serv.service). The client loads everything from the packages,
so the zip needs no loose GameData tree:

  • Angels95-<tag>-windows-x86_64.exe - game client
  • AngelEd-<tag>-windows-x86_64.exe - editor (Windows only; Win32 native panels)

Platform notes:

  • Linux binaries are dynamically linked against the distro's glibc; run on a modern x86_64 Linux.
  • AngelEd is Windows-only (Win32 API); there is no Linux build.
  • AngelServ reads loose world files, so it needs a game-data checkout
    (--dir <GameData> containing Worlds/<Name>/World.ozone); the zip's
    packaged data serves the client and the editor's asset browser.
  • For VPS deployment the bundle carries System/angels95-serv.service,
    System/angels95-master.service and System/deploy-remote.sh; a
    b* tag also deploys both daemons over SSH to the configured host
    (see Wiki/Building.md -> "Automatic server deployment"). Config lives in
    System/OzServer.ini (--bind 0.0.0.0 to accept remote clients).

Download Angels 95