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Angels95 Build b127
Angels95 b127
Downloads
Recommended — single self-contained installer (Windows):
Angels95-Setup-<tag>.exe- installs the client, the AngelEd editor and
the servers with the packaged game data. Download this one file, run it,
and play; no looseGameData/checkout is required.
Self-contained Linux bundle:
System-<tag>-linux-x86_64.tar.gz- the client, the servers and the
packaged game data (System/Data). Extract and runSystem/run.sh;
no looseGameData/checkout is required.
Runs directly (binary only; AngelServ additionally needs a game-data checkout to serve):
AngelServ-<tag>-<platform>- dedicated game server (self-contained; point--dirat aGameData/withWorlds/<Name>/World.ozone)AngelMaster-<tag>-<platform>- master/listing serverOzPack-<tag>-<platform>- asset packer CLI
Requires the full System-<tag>.zip (raylib/GLFW DLLs, the packaged
assets in System/Data, INI templates, run scripts,
angels95-serv.service). The client loads everything from the packages,
so the zip needs no loose GameData tree:
Angels95-<tag>-windows-x86_64.exe- game clientAngelEd-<tag>-windows-x86_64.exe- editor (Windows only; Win32 native panels)
Platform notes:
- Linux binaries are dynamically linked against the distro's glibc; run on a modern x86_64 Linux.
AngelEdis Windows-only (Win32 API); there is no Linux build.AngelServreads loose world files, so it needs a game-data checkout
(--dir <GameData>containingWorlds/<Name>/World.ozone); the zip's
packaged data serves the client and the editor's asset browser.- For VPS deployment the bundle carries
System/angels95-serv.service,
System/angels95-master.serviceandSystem/deploy-remote.sh; a
b*tag also deploys both daemons over SSH to the configured host
(seeWiki/Building.md-> "Automatic server deployment"). Config lives in
System/OzServer.ini(--bind 0.0.0.0to accept remote clients).
Angels95 Build b126
Angels95 b126
Downloads
Recommended — single self-contained installer (Windows):
Angels95-Setup-<tag>.exe- installs the client, the AngelEd editor and
the servers with the packaged game data. Download this one file, run it,
and play; no looseGameData/checkout is required.
Self-contained Linux bundle:
System-<tag>-linux-x86_64.tar.gz- the client, the servers and the
packaged game data (System/Data). Extract and runSystem/run.sh;
no looseGameData/checkout is required.
Runs directly (binary only; AngelServ additionally needs a game-data checkout to serve):
AngelServ-<tag>-<platform>- dedicated game server (self-contained; point--dirat aGameData/withWorlds/<Name>/World.ozone)AngelMaster-<tag>-<platform>- master/listing serverOzPack-<tag>-<platform>- asset packer CLI
Requires the full System-<tag>.zip (raylib/GLFW DLLs, the packaged
assets in System/Data, INI templates, run scripts,
angels95-serv.service). The client loads everything from the packages,
so the zip needs no loose GameData tree:
Angels95-<tag>-windows-x86_64.exe- game clientAngelEd-<tag>-windows-x86_64.exe- editor (Windows only; Win32 native panels)
Platform notes:
- Linux binaries are dynamically linked against the distro's glibc; run on a modern x86_64 Linux.
AngelEdis Windows-only (Win32 API); there is no Linux build.AngelServreads loose world files, so it needs a game-data checkout
(--dir <GameData>containingWorlds/<Name>/World.ozone); the zip's
packaged data serves the client and the editor's asset browser.- For VPS deployment the bundle carries
System/angels95-serv.service,
System/angels95-master.serviceandSystem/deploy-remote.sh; a
b*tag also deploys both daemons over SSH to the configured host
(seeWiki/Building.md-> "Automatic server deployment"). Config lives in
System/OzServer.ini(--bind 0.0.0.0to accept remote clients).
Angels95 Build b125
Angels95 b125
Downloads
Recommended — single self-contained installer (Windows):
Angels95-Setup-<tag>.exe- installs the client, the AngelEd editor and
the servers with the packaged game data. Download this one file, run it,
and play; no looseGameData/checkout is required.
Self-contained Linux bundle:
System-<tag>-linux-x86_64.tar.gz- the client, the servers and the
packaged game data (System/Data). Extract and runSystem/run.sh;
no looseGameData/checkout is required.
Runs directly (binary only; AngelServ additionally needs a game-data checkout to serve):
AngelServ-<tag>-<platform>- dedicated game server (self-contained; point--dirat aGameData/withWorlds/<Name>/World.ozone)AngelMaster-<tag>-<platform>- master/listing serverOzPack-<tag>-<platform>- asset packer CLI
Requires the full System-<tag>.zip (raylib/GLFW DLLs, the packaged
assets in System/Data, INI templates, run scripts,
angels95-serv.service). The client loads everything from the packages,
so the zip needs no loose GameData tree:
Angels95-<tag>-windows-x86_64.exe- game clientAngelEd-<tag>-windows-x86_64.exe- editor (Windows only; Win32 native panels)
Platform notes:
- Linux binaries are dynamically linked against the distro's glibc; run on a modern x86_64 Linux.
AngelEdis Windows-only (Win32 API); there is no Linux build.AngelServreads loose world files, so it needs a game-data checkout
(--dir <GameData>containingWorlds/<Name>/World.ozone); the zip's
packaged data serves the client and the editor's asset browser.- For VPS deployment the bundle carries
System/angels95-serv.service,
System/angels95-master.serviceandSystem/deploy-remote.sh; a
b*tag also deploys both daemons over SSH to the configured host
(seeWiki/Building.md-> "Automatic server deployment"). Config lives in
System/OzServer.ini(--bind 0.0.0.0to accept remote clients).
Angels95 Build b124
Angels95 b124
Downloads
Recommended — single self-contained installer (Windows):
Angels95-Setup-<tag>.exe- installs the client, the AngelEd editor and
the servers with the packaged game data. Download this one file, run it,
and play; no looseGameData/checkout is required.
Self-contained Linux bundle:
System-<tag>-linux-x86_64.tar.gz- the client, the servers and the
packaged game data (System/Data). Extract and runSystem/run.sh;
no looseGameData/checkout is required.
Runs directly (binary only; AngelServ additionally needs a game-data checkout to serve):
AngelServ-<tag>-<platform>- dedicated game server (self-contained; point--dirat aGameData/withWorlds/<Name>/World.ozone)AngelMaster-<tag>-<platform>- master/listing serverOzPack-<tag>-<platform>- asset packer CLI
Requires the full System-<tag>.zip (raylib/GLFW DLLs, the packaged
assets in System/Data, INI templates, run scripts,
angels95-serv.service). The client loads everything from the packages,
so the zip needs no loose GameData tree:
Angels95-<tag>-windows-x86_64.exe- game clientAngelEd-<tag>-windows-x86_64.exe- editor (Windows only; Win32 native panels)
Platform notes:
- Linux binaries are dynamically linked against the distro's glibc; run on a modern x86_64 Linux.
AngelEdis Windows-only (Win32 API); there is no Linux build.AngelServreads loose world files, so it needs a game-data checkout
(--dir <GameData>containingWorlds/<Name>/World.ozone); the zip's
packaged data serves the client and the editor's asset browser.- For VPS deployment the bundle carries
System/angels95-serv.service,
System/angels95-master.serviceandSystem/deploy-remote.sh; a
b*tag also deploys both daemons over SSH to the configured host
(seeWiki/Building.md-> "Automatic server deployment"). Config lives in
System/OzServer.ini(--bind 0.0.0.0to accept remote clients).
Angels95 Build b123
Angels95 b123
Downloads
Recommended — single self-contained installer (Windows):
Angels95-Setup-<tag>.exe- installs the client, the AngelEd editor and
the servers with the packaged game data. Download this one file, run it,
and play; no looseGameData/checkout is required.
Self-contained Linux bundle:
System-<tag>-linux-x86_64.tar.gz- the client, the servers and the
packaged game data (System/Data). Extract and runSystem/run.sh;
no looseGameData/checkout is required.
Runs directly (binary only; AngelServ additionally needs a game-data checkout to serve):
AngelServ-<tag>-<platform>- dedicated game server (self-contained; point--dirat aGameData/withWorlds/<Name>/World.ozone)AngelMaster-<tag>-<platform>- master/listing serverOzPack-<tag>-<platform>- asset packer CLI
Requires the full System-<tag>.zip (raylib/GLFW DLLs, the packaged
assets in System/Data, INI templates, run scripts,
angels95-serv.service). The client loads everything from the packages,
so the zip needs no loose GameData tree:
Angels95-<tag>-windows-x86_64.exe- game clientAngelEd-<tag>-windows-x86_64.exe- editor (Windows only; Win32 native panels)
Platform notes:
- Linux binaries are dynamically linked against the distro's glibc; run on a modern x86_64 Linux.
AngelEdis Windows-only (Win32 API); there is no Linux build.AngelServreads loose world files, so it needs a game-data checkout
(--dir <GameData>containingWorlds/<Name>/World.ozone); the zip's
packaged data serves the client and the editor's asset browser.- For VPS deployment the bundle carries
System/angels95-serv.service,
System/angels95-master.serviceandSystem/deploy-remote.sh; a
b*tag also deploys both daemons over SSH to the configured host
(seeWiki/Building.md-> "Automatic server deployment"). Config lives in
System/OzServer.ini(--bind 0.0.0.0to accept remote clients).
Angels95 Build b122
Angels95 b122
Downloads
Recommended — single self-contained installer (Windows):
Angels95-Setup-<tag>.exe- installs the client, the AngelEd editor and
the servers with the packaged game data. Download this one file, run it,
and play; no looseGameData/checkout is required.
Self-contained Linux bundle:
System-<tag>-linux-x86_64.tar.gz- the client, the servers and the
packaged game data (System/Data). Extract and runSystem/run.sh;
no looseGameData/checkout is required.
Runs directly (binary only; AngelServ additionally needs a game-data checkout to serve):
AngelServ-<tag>-<platform>- dedicated game server (self-contained; point--dirat aGameData/withWorlds/<Name>/World.ozone)AngelMaster-<tag>-<platform>- master/listing serverOzPack-<tag>-<platform>- asset packer CLI
Requires the full System-<tag>.zip (raylib/GLFW DLLs, the packaged
assets in System/Data, INI templates, run scripts,
angels95-serv.service). The client loads everything from the packages,
so the zip needs no loose GameData tree:
Angels95-<tag>-windows-x86_64.exe- game clientAngelEd-<tag>-windows-x86_64.exe- editor (Windows only; Win32 native panels)
Platform notes:
- Linux binaries are dynamically linked against the distro's glibc; run on a modern x86_64 Linux.
AngelEdis Windows-only (Win32 API); there is no Linux build.AngelServreads loose world files, so it needs a game-data checkout
(--dir <GameData>containingWorlds/<Name>/World.ozone); the zip's
packaged data serves the client and the editor's asset browser.- For VPS deployment the bundle carries
System/angels95-serv.service,
System/angels95-master.serviceandSystem/deploy-remote.sh; a
b*tag also deploys both daemons over SSH to the configured host
(seeWiki/Building.md-> "Automatic server deployment"). Config lives in
System/OzServer.ini(--bind 0.0.0.0to accept remote clients).
Angels95 Build b121
Angels95 b121
Downloads
Recommended — single self-contained installer (Windows):
Angels95-Setup-<tag>.exe- installs the client, the AngelEd editor and
the servers with the packaged game data. Download this one file, run it,
and play; no looseGameData/checkout is required.
Self-contained Linux bundle:
System-<tag>-linux-x86_64.tar.gz- the client, the servers and the
packaged game data (System/Data). Extract and runSystem/run.sh;
no looseGameData/checkout is required.
Runs directly (binary only; AngelServ additionally needs a game-data checkout to serve):
AngelServ-<tag>-<platform>- dedicated game server (self-contained; point--dirat aGameData/withWorlds/<Name>/World.ozone)AngelMaster-<tag>-<platform>- master/listing serverOzPack-<tag>-<platform>- asset packer CLI
Requires the full System-<tag>.zip (raylib/GLFW DLLs, the packaged
assets in System/Data, INI templates, run scripts,
angels95-serv.service). The client loads everything from the packages,
so the zip needs no loose GameData tree:
Angels95-<tag>-windows-x86_64.exe- game clientAngelEd-<tag>-windows-x86_64.exe- editor (Windows only; Win32 native panels)
Platform notes:
- Linux binaries are dynamically linked against the distro's glibc; run on a modern x86_64 Linux.
AngelEdis Windows-only (Win32 API); there is no Linux build.AngelServreads loose world files, so it needs a game-data checkout
(--dir <GameData>containingWorlds/<Name>/World.ozone); the zip's
packaged data serves the client and the editor's asset browser.- For VPS deployment the bundle carries
System/angels95-serv.service,
System/angels95-master.serviceandSystem/deploy-remote.sh; a
b*tag also deploys both daemons over SSH to the configured host
(seeWiki/Building.md-> "Automatic server deployment"). Config lives in
System/OzServer.ini(--bind 0.0.0.0to accept remote clients).
Angels95 Build b120
Angels95 b120
Downloads
Recommended — single self-contained installer (Windows):
Angels95-Setup-<tag>.exe- installs the client, the AngelEd editor and
the servers with the packaged game data. Download this one file, run it,
and play; no looseGameData/checkout is required.
Self-contained Linux bundle:
System-<tag>-linux-x86_64.tar.gz- the client, the servers and the
packaged game data (System/Data). Extract and runSystem/run.sh;
no looseGameData/checkout is required.
Runs directly (binary only; AngelServ additionally needs a game-data checkout to serve):
AngelServ-<tag>-<platform>- dedicated game server (self-contained; point--dirat aGameData/withWorlds/<Name>/World.ozone)AngelMaster-<tag>-<platform>- master/listing serverOzPack-<tag>-<platform>- asset packer CLI
Requires the full System-<tag>.zip (raylib/GLFW DLLs, the packaged
assets in System/Data, INI templates, run scripts,
angels95-serv.service). The client loads everything from the packages,
so the zip needs no loose GameData tree:
Angels95-<tag>-windows-x86_64.exe- game clientAngelEd-<tag>-windows-x86_64.exe- editor (Windows only; Win32 native panels)
Platform notes:
- Linux binaries are dynamically linked against the distro's glibc; run on a modern x86_64 Linux.
AngelEdis Windows-only (Win32 API); there is no Linux build.AngelServreads loose world files, so it needs a game-data checkout
(--dir <GameData>containingWorlds/<Name>/World.ozone); the zip's
packaged data serves the client and the editor's asset browser.- For VPS deployment the bundle carries
System/angels95-serv.service,
System/angels95-master.serviceandSystem/deploy-remote.sh; a
b*tag also deploys both daemons over SSH to the configured host
(seeWiki/Building.md-> "Automatic server deployment"). Config lives in
System/OzServer.ini(--bind 0.0.0.0to accept remote clients).
Angels95 Build b118
Angels95 b118
Downloads
Recommended — single self-contained installer (Windows):
Angels95-Setup-<tag>.exe- installs the client, the AngelEd editor and
the servers with the packaged game data. Download this one file, run it,
and play; no looseGameData/checkout is required.
Self-contained Linux bundle:
System-<tag>-linux-x86_64.tar.gz- the client, the servers and the
packaged game data (System/Data). Extract and runSystem/run.sh;
no looseGameData/checkout is required.
Runs directly (binary only; AngelServ additionally needs a game-data checkout to serve):
AngelServ-<tag>-<platform>- dedicated game server (self-contained; point--dirat aGameData/withWorlds/<Name>/World.ozone)AngelMaster-<tag>-<platform>- master/listing serverOzPack-<tag>-<platform>- asset packer CLI
Requires the full System-<tag>.zip (raylib/GLFW DLLs, the packaged
assets in System/Data, INI templates, run scripts,
angels95-serv.service). The client loads everything from the packages,
so the zip needs no loose GameData tree:
Angels95-<tag>-windows-x86_64.exe- game clientAngelEd-<tag>-windows-x86_64.exe- editor (Windows only; Win32 native panels)
Platform notes:
- Linux binaries are dynamically linked against the distro's glibc; run on a modern x86_64 Linux.
AngelEdis Windows-only (Win32 API); there is no Linux build.AngelServreads loose world files, so it needs a game-data checkout
(--dir <GameData>containingWorlds/<Name>/World.ozone); the zip's
packaged data serves the client and the editor's asset browser.- For VPS deployment the bundle carries
System/angels95-serv.service,
System/angels95-master.serviceandSystem/deploy-remote.sh; a
b*tag also deploys both daemons over SSH to the configured host
(seeWiki/Building.md-> "Automatic server deployment"). Config lives in
System/OzServer.ini(--bind 0.0.0.0to accept remote clients).
Angels95 Build b117
Angels95 b117
Downloads
Runs directly (binary only; AngelServ additionally needs a game-data checkout to serve):
AngelServ-<tag>-<platform>- dedicated game server (self-contained; point--dirat aGameData/withWorlds/<Name>/World.ozone)AngelMaster-<tag>-<platform>- master/listing serverOzPack-<tag>-<platform>- asset packer CLI
Requires the full System-<tag>.zip (raylib/GLFW DLLs, the packaged
assets in System/Data, INI templates, run scripts,
angels95-serv.service). The client loads everything from the packages,
so the zip needs no loose GameData tree:
Angels95-<tag>-windows-x86_64.exe- game clientAngelEd-<tag>-windows-x86_64.exe- editor (Windows only; Win32 native panels)
Platform notes:
- Linux binaries are dynamically linked against the distro's glibc; run on a modern x86_64 Linux.
AngelEdis Windows-only (Win32 API); there is no Linux build.AngelServreads loose world files, so it needs a game-data checkout
(--dir <GameData>containingWorlds/<Name>/World.ozone); the zip's
packaged data serves the client and the editor's asset browser.- For VPS deployment the bundle carries
System/angels95-serv.service,
System/angels95-master.serviceandSystem/deploy-remote.sh; a
b*tag also deploys both daemons over SSH to the configured host
(seeWiki/Building.md-> "Automatic server deployment"). Config lives in
System/OzServer.ini(--bind 0.0.0.0to accept remote clients).