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Trap Team Recompiled 0.3.0-beta.1

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@tsapZ tsapZ released this 28 Oct 00:55
· 39 commits to main since this release

Trap Team Recompiled, 0.3.0-beta.1 (test version).

  • The portal overview runs smoothly (Back + Y, F5): while it is open the game holds still, and the overview itself was drawn only ten times a second then, so its portal animation stuttered. Now it runs at your frame rate limit.
  • Fewer leftovers in long sessions: some system objects the game creates (events, network sockets, I/O completion ports) were never freed; now they are. A fix from ReXGlue, the recompiler these ports are built on.
  • Stricter checks on saved games: when the game creates or opens a save, only a real success counts as one now (another ReXGlue fix). Your saves stay where they are, and the previous version is still kept as a backup.
  • One version for all six games: from now on the six games come out together with the same number. Under the hood they share much more of their code, so a fix reaches all of them at once. Nothing should look or play differently.

The easy way: install Core of Light, the launcher. It sets this game up from your disc and keeps it up to date by itself.

On its own: run TrapTeamRecompSetup-0.3.0-beta.1.exe and point it at your own Xbox 360 disc (an ISO file or an extracted folder). It's not signed, so Windows may show "Windows protected your PC": "More info" > "Run anyway". The README says which disc version it needs.

The game's data (graphics, sound, levels, movies) doesn't come with it: the setup takes it from your own disc.

Problems: F4 > Game > "Report a problem" in the game, then a new issue.

Not affiliated with Activision or Toys for Bob. Skylanders is a trademark of its owners.