Skip to content

Version 0.25

Choose a tag to compare

@ttom795 ttom795 released this 28 Oct 06:43
· 1 commit to main since this release
670dd73

Skyrim for Android 0.25

APK: Skyrim-0.25.apk (arm64-v8a, Android 9+, Vulkan 1.1).

Display

  • New frame rate cap dropdown: Uncapped, 30, 60 or 120 fps. It's a plain frame limiter in DXVK (d3d9.maxFrameRate) and not the old somewhat slow display-mode pacing.

Touch controls (rebuilt settings)

  • Layout change: Settings panel has been streamlined slightly.
  • Look is one dropdown: Swipe or Right stick. The sensitivity and smoothing sliders for touch only show when Swipe is picked.
  • Gyro aim is one dropdown (Off / Always / While touching) instead of three buttons.
  • Editing the layout: each control has its own enable checkbox in its centre - tap to turn it on or off. Disabled controls just fade more for visibility. Drag to move, pinch to resize..

Rendering

  • Mali GPU fix. On GPUs without clip-distance support (Mali: Exynos, Dimensity, Tensor, Kirin), vertex shaders are rewritten so the geometry no longer explodes into streaks. Adreno GPUs (including the Pocket Duo Lite's 610) have the feature and never take this path, so nothing changes there. If there are other issues, see the bottom of the release notes. Special thanks to REALGHO5TLY for identifying the issue and implementing a fix.
  • Depth-of-field / NaN fix. d3d9.floatEmulation is now on, which clamps the few D3D9 instructions (1/0, log(0), pow(0,0)) that produce NaNs. Those NaNs reached the HDR and blur passes (depth of field, the world map) and showed as black dots or a black map. The shaders rebuild once on the first launch after updating.
  • Widescreen fix (Enderal-style). On a display wider than 16:9, the item, barter, container, crafting, dialogue, magic, lockpicking, stats and message menus now fit the whole screen instead of being cropped at the top and bottom (so the gold and carry-weight bar is visible).

Please attach port/log.txt from your Skyrim folder to any bug report.