ISSUE #28: Bug with replay logic implementation. #29
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Fixed the issue, removed redundant addition of text objects, as creating
and rendering game objects again and again is expensive.Now the overlapping of
text in the pause state representation is not there in MotionCommotion and
Migrating Flocks as shown in the snapshot. Tested on Firefox/Edge/Chrome. ISSUE #27 need to be fixed to make the replay code more generic.