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Javascript tweening engine
JavaScript HTML CSS Python
branch: master

Merge pull request #171 from azachar/master

Provided a bower main dependency for an easy integration
latest commit 38f6eb2a80
@sole sole authored

README.md

tween.js (r15dev) Travis tests

JavaScript tweening engine for easy animations

Install with NPM

Flattr this

Super simple, fast and easy to use tweening engine which incorporates optimised Robert Penner's equations.

Contributors

Examples

Custom functions source Stop all chained tweens source Yoyo source Relative values source Repeat source Dynamic to source Array interpolation source Video and time source Simplest possible example source Graphs source Black and red source Bars source hello world source

Projects using tween.js

MOMA Inventing Abstraction 1910-1925 Web Lab MACCHINA I Minesweeper 3D ROME WebGL Globe Androidify The Wilderness Downtown Linechart

Getting it

Download the minified library and include it in your html. Or use the unminified version for better debugging.

<script src="js/tween.min.js"></script>

More advanced users might want to...

Use development version

The steps above are for getting the latest stable version (tagged with a release tag in git). If you want to check the latest and greatest, simply check out the repository as it is, or download either

Use npm

npm install tween.js

Then use browserify or your npm tool of choice, or just include the module using the standard node require:

var TWEEN = require('tween.js');

You're an advanced user, so find your way around.

Use bower

bower install git@github.com:sole/tween.js.git

or install an specific tag (it's just git tags, you can run git tag for a list):

bower install git@github.com:sole/tween.js.git#r13

And reference either the minified file:

<script src="bower_components/tween.js/build/tween.min.js"></script>

or the unminified file

<script src="bower_components/tween.js/src/Tween.js"></script>

Usage

The following code creates a Tween which will change the x attribute in a position variable, so that it goes from 50 to 400 in 2 seconds. We'll use requestAnimationFrame to call TWEEN.update so that "time ticks", the tween gets updated and the onUpdate method makes things happen on the screen:

    init();
    animate();

    function init() {

        var output = document.createElement( 'div' );
        output.style.cssText = 'position: absolute; left: 50px; top: 300px; font-size: 100px';
        document.body.appendChild( output );

        var tween = new TWEEN.Tween( { x: 50, y: 0 } )
            .to( { x: 400 }, 2000 )
            .easing( TWEEN.Easing.Elastic.InOut )
            .onUpdate( function () {

                output.innerHTML = 'x == ' + Math.round( this.x );
                var transform = 'translateX(' + this.x + 'px)';
                output.style.webkitTransform = transform;
                output.style.transform = transform;

            } )
            .start();

    }

    function animate(time) {

        requestAnimationFrame( animate ); // js/RequestAnimationFrame.js needs to be included too.
        TWEEN.update(time);

    }

Note: this corresponds to the example 04_simplest.html that you can find in the examples folder.

Have a look at that folder to discover more functionalities of the library, or read the user guide!

Also, Jerome Etienne has written a tutorial demonstrating how to use tween.js with three.js, and it's also great for understanding how tweens work!

Finally, if you need to use tweens in C/C++ code, you now have an option! Check out libtween which is a port of tween.js to C by jsm174!

Running the tests

You need to install npm first--this comes with node.js, so install that one first. Then, cd to tween.js's directory and run:

npm test

If you want to add any feature or change existing features, you must run the tests to make sure you didn't break anything else. If you send a PR to add something new and it doesn't have tests, the PR won't be accepted (unless it's seriously good). See contributing for more info.

Change log

2014 06 15 - r14 (5,798 KB, gzip: 2,168 KB)

  • Include license header on the minified files too (hyandell)
  • Make examples more efficient by using requestAnimationFrame's own timer instead of calling Date.now again (Robert Eisele)
  • Make it explicit that you can install tween.js with npm and bower (sole)

2014 05 05 - r13 (5,765 KB, gzip: 2,149 KB)

2013 11 03 - r12 (5,697 KB, gzip: 2,131 KB)

  • Fix bug with cached tweens.length value inside update() loop (freestlr)
  • Move assets and all examples and stuff to use the gh-pages branch, so things are always properly updated (sole).
  • Fix bug where chained tweens were not stopped if the previous tween had been stopped, under certain circumstances, by fundon
  • Use tweens in C/C++ with libtween by jsm174!

2013 08 10 - r11

  • Add yoyo functionality: tweens can bounce back to their original value when finished (benjamind)
  • Make tween.js an official npm module (sole) (hint: npm install tween.js)
  • Bring node.js compatibility back! (benjamind)
  • Bring IE shim back! (sole)
  • Tween only strings, arrays or numbers (JAStanton)

2013 03 03 - r10 (5,342 KB, gzip: 2,010 KB)

  • Added the ability to tween using relative values with to() (endel)

2013 02 04 - r9 (5,224 KB, gzip: 1,959 KB)

  • Use window.performance.now() if available for even smoother animations (tdreyno, mrdoob and sole)
  • Added tween.repeat() (sole)
  • Improve example_01 performance (mrdoob)
  • Use CONTRIBUTING.md instead of having the section on README.md (sole)

2013 01 04 - r8 (4,961 KB, gzip: 1,750 KB)

  • New Date.now() shim by roshambo makes the lib compatible with IE
  • Fix for checking undefined duration (deanm)
  • Add unit tests (sole)
  • Fixed non-existing properties sent in to and ending up as NaN in the target object (sole)
  • Add missing example screenshot (sole)
  • Add CONTRIBUTING section in README (sole)

2012 10 27 - r7 (4,882 KB, gzip: 1,714 KB)

  • Fixed start time of chained tweens when using custom timing. (egraether)
  • TWEEN.update() now returns a boolean (tweens pending or not). (mrdoob)
  • Added tween.onStart(). (mrdoob)
  • tween.chain() now accepts multiple tweens. (mrdoob)

2012 04 10 - r6 (4,707 KB, gzip: 1,630 KB)

  • Returning instance also in .chain(). (mrdoob)
  • Refactoring and code clean up. (egraether)
  • Simplified easing formulas. (infusion)
  • Added support to arrays in .to() using linear, catmull-rom or bezier .interpolation(). (egraether)
  • Removed autostart/stop. (mrdoob)
  • Renamed EaseNone, EaseIn, EaseOut ane EaseInOut, to None, In, Out and InOut. (mrdoob)
  • Made .to() values dynamic. (egraether and jeromeetienne)

2011 10 15 - r5 (4,733 KB, gzip: 1,379 KB)

  • Add autostart/stop functionalities (jocafa and sole)
  • Add 07_autostart example demonstrating the new functionalities (sole)

2011 10 15 - r4

  • Use Date.now() instead of new Date.getTime() as it's faster (mrdoob)

2011 09 30 - r3

  • Added new time parameter to TWEEN.update, in order to allow synchronizing the tweens to an external timeline (lechecacharro)
  • Added example to demonstrate the new synchronizing feature. (sole)

2011 06 18 - r2

  • Added new utility methods getAll and removeAll for getting and removing all tweens (Paul Lewis)

2011 05 18 - r1

  • Started using revision numbers in the build file
  • Consider this kind of an stable revision :-)

FAQ

How do you set a tween to start after a while?

Use the delay() method: var t = new TWEEN.Tween({...}).delay(1000);

Is there a jQuery plug-in?

No, we like to keep it simple and free of dependencies. Feel free to make one yourself, though! :-)

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