Version 2.5.0
twr-wasm is a simple, lightweight and easy to use library for building C/C++ WebAssembly code directly with clang. Run C/C++ code in a web browser. Legacy code, libraries, full applications, or single functions can be integrated with JavaScript and TypeScript. twr-wam solves some common use cases with less work than the more feature rich emscripten.
Key Features:
- build
.wasm
modules using C/C++ using clang directly (no wrapper) - from JavaScript load
.wasm
modules, call C/C++ functions, and access wasm memory - comprehensive console support for
stdin
,stdio
, andstderr
.- in C/C++, print and get characters to/from
<div>
tags in your HTML page - in C/C++, print and get characters to/from a
<canvas>
based "terminal" - localization support, UTF-8, and windows-1252 support
- in C/C++, print and get characters to/from
- from JavaScript, use
class twrWasmModuleAsync
to:- integrate a C/C++ Read-Eval-Print Loop (REPL) with JavaScript
- integrate a C/C++ CLI or Shell with JavaScript
- In JavaScript
await
on blocking/synchronous C/C++ functions.
- 2D drawing API for C/C++ compatible with JavaScript Canvas
- audio playback APIs for C/C++
- create your own C/C++ APIs using TypeScript by extending
class twrLibrary
- standard C library optimized for WebAssembly
- libc++ built for WebAssembly
- comprehensive examples and documentation
- TypeScript and JavaScript support
Name | View Live Link | Source Link |
---|---|---|
Bouncing Balls (C++) | View bouncing balls | Source for balls |
Maze Gen/Solve (Win32 C Port) | View live maze | Source for maze |
Input/Output with <div> |
View square demo | Source |
I/O to terminal with <canvas> |
View demo | Source |
CLI using libc++ and <canvas> ) |
View console | Source |
The full documentation can be found here
npm install twr-wasm
.
For details see https://twiddlingbits.dev/docsite/gettingstarted/installation/
Here is the simplest twr-wasm example.
C code:
#include <stdio.h>
void hello() {
printf("hello world\n");
}
index.html:
<head>
<title>Hello World</title>
</head>
<body>
<div id="twr_iodiv"></div>
<script type="module">
import {twrWasmModule} from "twr-wasm";
const mod = new twrWasmModule();
await mod.loadWasm("./helloworld.wasm");
await mod.callC(["hello"]);
</script>
</body>
I/O can be directed to or from a <div> or a <canvas> tag. Here is a simple example using a <div> for stdio input and output.
#include <stdio.h>
#include <stdlib.h>
#include "twr-crt.h"
void stdio_div() {
char inbuf[64];
char *r;
int i;
printf("Square Calculator\n");
while (1) {
printf("Enter an integer: ");
r=twr_mbgets(inbuf); // r is NULL if esc entered. Otherwise r == inbuf
if (r) {
i=atoi(inbuf);
printf("%d squared is %d\n\n",i,i*i);
}
else {
printf("\n");
}
}
}
With an index.html like the following. This time we are using twrWasmModuleAsync which integrates blocking C code into Javascript. twrWasmModuleAsync can also be used to receive key input from a <div> or <canvas> tag.
<body>
<div id="stdioDiv"
tabindex="0"
style="color: DarkGreen; background-color: LightGray; font-size: 18px;font-family: Arial, sans-serif;" >
Loading... <br>
</div>
<script type="module">
import {twrWasmModuleAsync, twrConsoleDiv} from "twr-wasm";
const con = new twrConsoleDiv(document.getElementById("stdioDiv"));
const amod = new twrWasmModuleAsync({stdio: con});
// remove 'Loading...'
document.getElementById("stdioDiv").innerHTML ="<br>";
// send key events to twrConsoleDiv
document.getElementById("stdioDiv").addEventListener("keydown",(ev)=>{con.keyDown(ev)});
await amod.loadWasm("./divcon.wasm");
await amod.callC(["stdio_div"]);
</script>
</body>
The full documentation can be found here