Unreal Engine 4 plug-in that adds a text asset and editor for personal notes.
The TextAsset plug-in implements two modules that demonstrate how to add a new type of content asset to Unreal Engine 4. The asset itself stores a simple text string that can be used for adding personal notes or other textual information to your project, or to be consumed within Blueprints. The plug-in also includes an asset editor, asset factories, and asset actions for the Content Browser.
Make sure to pull the Tag that matches your Unreal Engine version. If you sync to Master the code may not compile, because it may depend on Engine changes that are not yet available in the UE4 Master branch.
This plug-in was last built against Unreal Engine 4.19. It works on all platforms.
This plug-in requires Visual Studio and either a C++ code project or the full Unreal Engine 4 source code from GitHub. If you are new to programming in UE4, please see the official Programming Guide!
You can use this plug-in as a project plug-in, or an Engine plug-in.
If you use it as a project plug-in, clone this repository into your project's /Plugins directory and compile your game in Visual Studio. A C++ code project is required for this to work.
If you use it as an Engine plug-in, clone this repository into the /Engine/Plugins/Media directory and compile your game. Full Unreal Engine 4 source code from GitHub (4.9 or higher) is required for this.