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Can you #37
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colorize points by uv texture? no, how would you get uv coordinates? only project points by their normals to mesh object and colorize them with uv texture on that mesh. in some next update i also plan similar filter for colors only, ie points not moving, only colors are generated. |
I am used to using krackatoa...where you can wire nodes to colorize points.
Input values channels to assign values. Now that I think of it they built
their own node based interface within 3ds. Sorry, love your product
…On Wed, Aug 12, 2020 at 1:18 AM uhlik ***@***.***> wrote:
colorize points by uv texture? no, how would you get uv coordinates? only
project points by their normals to mesh object and colorize them with uv
texture on that mesh. in some next update i also plan, similar filter for
colors only, ie points not moving, only colors are generated.
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do you have some specific type of colorizing in mind? maybe i can look at it if can be implemented. uv texture colors without uv coords can't be done though. |
It has been a few years since I used Krakatoa.
For what I use it for it would be nice to have control over how the
intensity is displayed. Color ramps by elevation would be fantastic.
…On Wed, Aug 12, 2020 at 7:38 AM uhlik ***@***.***> wrote:
do you have some specific type of colorizing in mind? maybe i can look at
it if can be implemented. uv texture colors without uv coords can't be done
though.
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custom colors are just two, not a full real color ramp |
Is it possible to map uv with nodes with PCV? Perhaps input the ply file to a node to change the RGB values and finally export to the PCV tool?
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