Note: Complete the following steps before running the project for the first time.
- Open the Kinematica folder in the Assets section.
- Double-click on the
Unit
asset. - Click
Build
in the pop-up window. - Close the pop-up window once the build is complete.
- Back in the
Assets
section, open theBiped
scene in theScenes
folder.
The project should run normally now. However, there might be some stuttering the first time it is run.
Part 1: This tutorial series covers how to train your own style transfer model with PyTorch and implement it in Unity using the Barracuda library.
Part 1.5: This post covers how to use the Unity Recorder tool to generate additional training data for our style transfer model.
Part 2: This post covers how to train an artistic style transfer model with PyTorch in Google Colab.
Part 3: This post covers how implement the style transfer model in Unity with the Barracuda library.