Attempt at creating a 3D Gaussian Splatting visualizer in Unity, based on the Web visualizer by https://github.com/cvlab-epfl/gaussian-splatting-web Original work: https://github.com/graphdeco-inria/gaussian-splatting NOTE: DOES NOT WORK YET
It uses Graphics.RenderPrimitivesIndexed to render Quads by GPU instancing. It currently crashes at init.
- Ply Loader and Data structure for storing Gaussians
- Rendering Quads via GPU instancing in the Gaussian positions
- Code Structure
- Methods
- Sorting Gaussians by Depth
- Fix bugs (making it not crash/work)