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MarioGalaxyWater

My attempt to recreate the water surface in mario galaxy/sunshine. Inspired by THIS youtube video by Michael Ashworth

Use texture to displace the wave Screen Shot 2020-06-23 at 7 05 03 PM

Crossover another texture in two different directions to create the mario sunshine-like surface effect

Screen Shot 2020-06-23 at 7 16 14 PM

Blended result, the underwater refraction effect are done by using render texture, instead of grabpass.

Screen Shot 2020-06-23 at 7 07 46 PM

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My attempt to recreate the water surface in mario galaxy/sunshine

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  • C# 71.9%
  • ShaderLab 28.1%