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Minimal Hand Physics License: MIT

Unity project containing the minimal code required to perform friction-based grabbing in VR (Oculus Quest)

Main features

  • Manual rig mapping
  • Updating of master hand bone transforms from OVRSkeleton
  • Updating of slave's joints positions and rotations to match slave hand
  • Two small demo scenes

Supported versions

Supported target devices

  • Oculus Quest - Android

Supported render pipelines

  • Universal Render Pipeline (URP)

Author

Jorge Juan González - HCI Researcher at I3A (University of Castilla-La Mancha)

LinkedIn - Twitter - GitHub

Acknowledgements

Michael Stevenson - GitHub

License

MIT

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Minimal friction-based grabbing implementation

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  • C# 95.2%
  • ShaderLab 4.4%
  • HLSL 0.4%