Unity project containing the minimal code required to perform friction-based grabbing in VR (Oculus Quest)
- Manual rig mapping
- Updating of master hand bone transforms from OVRSkeleton
- Updating of slave's joints positions and rotations to match slave hand
- Two small demo scenes
- Unity 2019.4.4f1 LTS
- Oculus Integration 23.0
- Oculus Quest - Android
- Universal Render Pipeline (URP)
Jorge Juan González - HCI Researcher at I3A (University of Castilla-La Mancha)
Michael Stevenson - GitHub