Unity3d atomic single-file script, to generate primitive textures (gradients, shapes) with different blend-modes, layering. Useful for game jam vfx
- Gradients
- circle shape
- grain
- perlin noise
- blur
- make Odin Inspector optional
- offset
- rotation?
- layer to apply material / shader
- replace slow C# blur with fast GPU/shader-based (stay single-file)
- more shape layers (stars, rectangles)
- external image layer