Skip to content

Unity3d single-file script, to generate primitive textures (gradients, shapes) with different blend-modes, layering

License

Notifications You must be signed in to change notification settings

unitycoder/ProceduralTexture

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

5 Commits
 
 
 
 
 
 

Repository files navigation

ProceduralTexture

Unity3d atomic single-file script, to generate primitive textures (gradients, shapes) with different blend-modes, layering. Useful for game jam vfx

image

Features

  • Gradients
  • circle shape
  • grain
  • perlin noise
  • blur

Planned

  • make Odin Inspector optional
  • offset
  • rotation?
  • layer to apply material / shader
  • replace slow C# blur with fast GPU/shader-based (stay single-file)
  • more shape layers (stars, rectangles)
  • external image layer
More Examples

image image image image image image image

About

Unity3d single-file script, to generate primitive textures (gradients, shapes) with different blend-modes, layering

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • C# 100.0%