A highly customizable open-source stylized water shader for Unity 6.
Unity 6 (6000.0.30)+
Pipeline: URP ✅ HDRP ⛔ Buit-In ⛔
Rendering Path : Forward, Forward+, Deferred
- Fully opaque or transparent water creation.
- Surface foam with distortion motion.
- Insertion foam for immersive interactions with objects.
- World-space UV ensures water seamlessly connect across multiple meshes.
- Animated shoreline effects.
- HDR deep and shallow colors.
- Customizable shadow color + opacity
- Surface foam underwater layer with seperate color control.
- Projected caustics with no extra components required.
- Underwater refraction.
- Adjustable light specular controls, including size, spread, hardness, and color.
- Integrated local planar reflection probe, blending seamlessly with Unity’s reflection probes.
- World-space Gerstner waves
- Wave peak color.
All the showcase templates are included.