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Native code (C++) Voxel Plugin for Unity

This plugin generates a Voxel Based Terrain using adaptive Octrees and Manifold Dual Contouring for isosurface extraction. It is a port of my previous project UnderWorld and altered to be usable in Unity.

This is a fork of the following Unity Rendering Plugin example native plugin interface.

Unity versions:

  • 2018.1 use tip of default branch.
  • 5.4, 5.5, 4.6: use corresponding unity-x.x tag.
  • Earlier versions: may or might not work, not tested.

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  • C++ 52.9%
  • C 45.8%
  • Objective-C 0.9%
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