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UnitySPHFluid

Follows the Smoothed Particle Hydrodynamics Techniques for the Physics Based Simulation of Fluids and Solids to implement 3D SPH Fluid in Unity.

It is still under development.

  • State Equation Pressure Term
  • Cubic spline kernel
  • Uniform Space Grid Hashing/Sorting
  • Vorticity Confinement Term
  • Micropolar Model Vorticity Term
  • 13K(1024x128)/26K(1024x256)/54K(1024x512)/1M(1024x1024) number of particles in real time
  • SDF/Obstacle Particles for boundary
  • Poisson solver for pressure term
  • Surface tension term
  • Solid/Fluid Coupling
2021_11_12_19_12_21.mp4

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  • C# 67.0%
  • HLSL 20.7%
  • ShaderLab 12.3%