This repository was part of the training delivered for Singapore Unity Developers. It covers the most common scenarios:
Setup Rigidbodies, Colliders, how to apply force and use different Physcis settings likegravity.
Differnt physical materials with friction, bounciness.
Differences between interpolation types.
Comparison between discrete, continuous, continuous dynamic and continuous speculative.
Visualised OnTriggerEnter, OnTriggerStay, OnTriggerExit.
Use fixed joint, hinge joints, spring joints. Create a rope with configurable joints. Ragdoll with character joints.
Use raycasting to spawn objects.
Simple cloth setup.
Scene used to test CPU perfomance and Physics Debugger.