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title: Uno Fluent UI assets | ||
author: alextrepa | ||
description: adding new multiplateform font | ||
--- | ||
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# Uno Fluent UI assets | ||
Uno has a new multiplateform font. The new font must be added to app build before the change. | ||
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> [!IMPORTANT] \ | ||
> **IMPORTANT** \ | ||
This is a breaking change on most platform the font needs to be changed or most control will display incorrectly. | ||
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Uno has a new multiplatform font. The new font must be added manually to each platform to access the new symbols. | ||
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## Font files | ||
The font is in this repository https://github.com/unoplatform/uno.fonts | ||
The font is in this repository https://github.com/unoplatform/uno.fonts. The necessary files can be downloaded here: https://github.com/unoplatform/uno.fonts/tree/master/webfonts | ||
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## Changes | ||
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| Device family | Description | | ||
| -- | -- | | ||
| iOS & macOS | Once Uno has been updated, it will start looking for a font named symbols (Not necessarily the name of the file). For this font to be available it needs to be in the resource folder. ![image](Assets/font-ios.png) ![image](Assets/font-macos.png) The `info.plist` should also be updated for both platforms, replacing winjs-symbols.ttf by uno-fluentui-assets.ttf| | ||
| Android | Once Uno has been updated, it will start looking for a font file named uno-fluentui-assets.ttf in its assets folder: ![image](Assets/font-android.png) | | ||
| WebAssembly | A wasm build won't break after the update but to access the new symbols the file Font.css should be chnaged. The font is passed as a base64 file. ![image](Assets/font-wasm.png) | | ||
### iOS & macOS | ||
--- | ||
The `info.plist` file should be updated for both platforms, replacing the string `winjs-symbols.ttf` with `uno-fluentui-assets.ttf` in the file. | ||
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On iOS and macOS, Uno looks for a font named 'Symbols' (A font's name is not necessarily the name of the file). For this font to be available, the font file needs to be placed in the `Resources/Fonts` folder. The old `winjs-symbols.ttf` file can safely be deleted. \ \ | ||
\ | ||
![image](Assets/font-ios.png) \ | ||
\ | ||
![image](Assets/font-macos.png) | ||
\ | ||
Open the `.csproj` file (`YourApp.iOS.csproj` or `YourApp.macOS.csproj`). Replace the string `winjs-symbols.ttf` with `uno-fluentui-assets.ttf`. | ||
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### Android | ||
--- | ||
Once Uno has been updated, it will start looking for a font file named uno-fluentui-assets.ttf in the assets folder: \ | ||
\ | ||
![image](Assets/font-droid.png) | ||
\ | ||
Open the `.csproj` (`YourApp.Droid.csproj`). Replace the string `winjs-symbols.ttf` with `uno-fluentui-assets.ttf`. | ||
### WebAssembly | ||
--- | ||
WASM won't break after the update, but to access the new symbols the file Font.css should be changed. The font is passed as a base64 string: \ \ | ||
\ | ||
![image](Assets/font-wasm.png) | ||
\ | ||
Simply replace the contents of Font.css in your app with those of the `Font.css` linked to above. | ||
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## Limitations | ||
On iOS and macOS the indeterminate state for a check box is not the right color. | ||
## Known issues | ||
On iOS and macOS the indeterminate state for a CheckBox is not the right color. | ||
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## Related Topics | ||
- [#3011](https://github.com/unoplatform/uno/issues/3011) | ||
- [3011](https://github.com/unoplatform/uno/issues/3011) | ||
- [967](https://github.com/unoplatform/uno/issues/967) |