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  1. KlayGE-TOM KlayGE-TOM Public

    Forked from gongminmin/KlayGE

    KlayGE is a cross-platform open source game engine with plugin-based architecture.

    C++ 1

  2. pbrt-v3 pbrt-v3 Public

    Forked from mmp/pbrt-v3

    Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

    C++ 1

  3. SalviaRenderer SalviaRenderer Public

    Forked from wuye9036/SalviaRenderer

    SALVIA is the rasterizer based software renderer. The goal of SALVIA is capacity of Direct3D 10+.

    C++ 1

  4. spherical-harmonics spherical-harmonics Public

    Forked from google/spherical-harmonics

    Spherical harmonics library

    C++ 1