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Rilesy-27 edited this page Apr 28, 2019
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1 revision
Features
Requirements
Our game met the basic requirements of the project, we have a player and numerous NPC's present within our multi-level world. We implemented a basic scoring system based off time spent to complete the game and the number of enemies defeated. Our game has a fully functioning Inventory system allowing players to pick up and drop items in the world. We have multiple enemies that target the player and interact with their environment accordingly too.
Improvements
We made a number of improvements to the functionality of the game. We gave the player the option of designing their character from a pool of assets, giving them a degree of freedom to make their own character. A large improvement we made to the game was our pseudo-random dungeon generation. When the game is started, a Dungeon is constructed from a pool of rooms which on each playthrough results in a different arrangement of rooms in each wing of the Dungeon.
We developed our AI to require certain methods to beat safely, which the player may discover after a few tries or two. We have simple 'chaser' AI and more advanced AI pathing AI so the combinations of enemies we have will require thought to deal with.