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Extra Data
Alexander Mock edited this page Dec 5, 2023
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2 revisions
For development and testing we include some meshes inside our repository in the dat
-folder:
user@pc:~/rmagine/build$ ./bin/rmagine_map_info ../dat/sphere.ply
Rmagine Map Info
Inputs:
- filename: ../dat/sphere.ply
Meshes: 1
Mesh 0
- name:
- vertices, faces: 642, 1280
- primitives: TRIANGLE
- normals: no
- vertex color channels: 0
- uv channels: 0
- bones: 0
- material index: 0
- tangents and bitangents: no
- aabb: AABB [v[0,0,0] - v[0,0,0]]
Textures: 0
Scene Graph:
- name:
- transform:
M4x4[
1 0 0 0
0 1 0 0
0 0 1 0
0 0 0 1
]
- meshes: 1
- mesh ref 0 -> 0
- children: 0
user@pc:~/rmagine/build$ ./bin/rmagine_map_info ../dat/triangle.ply
Rmagine Map Info
Inputs:
- filename: ../dat/triangle.ply
Meshes: 1
Mesh 0
- name:
- vertices, faces: 3, 1
- primitives: TRIANGLE
- normals: no
- vertex color channels: 0
- uv channels: 0
- bones: 0
- material index: 0
- tangents and bitangents: no
- aabb: AABB [v[0,0,0] - v[0,0,0]]
Textures: 0
Scene Graph:
- name:
- transform:
M4x4[
1 0 0 0
0 1 0 0
0 0 1 0
0 0 0 1
]
- meshes: 1
- mesh ref 0 -> 0
- children: 0
user@pc:~/rmagine/build$ ./bin/rmagine_map_info ../dat/box_rot_trans_scaled.dae
Rmagine Map Info
Inputs:
- filename: ../dat/box_rot_trans_scaled.dae
Meshes: 1
Mesh 0
- name: Cube-mesh
- vertices, faces: 36, 12
- primitives: TRIANGLE
- normals: yes
- vertex color channels: 0
- uv channels: 1
- bones: 0
- material index: 0
- tangents and bitangents: no
- aabb: AABB [v[0,0,0] - v[0,0,0]]
Textures: 0
Scene Graph:
- name: Scene
- transform:
M4x4[
1 0 0 0
0 1 0 0
0 0 1 0
0 0 0 1
]
- meshes: 0
- children: 3
Node 0
- name: Camera
- transform:
M4x4[
0.727676 0.305421 -0.61417 -6.92579
-0.685921 0.324014 -0.651558 -7.35889
0 0.895396 0.445271 4.95831
0 0 0 1
]
- meshes: 0
- children: 0
Node 1
- name: Light
- transform:
M4x4[
0.955171 -0.199883 0.218391 1.00545
0.290865 0.771101 -0.566393 -4.07624
-0.0551891 0.604525 0.794672 5.90386
0 0 0 1
]
- meshes: 0
- children: 0
Node 2
- name: Cube
- transform:
M4x4[
0.141421 0.141421 0 0
-0.141421 0.141421 0 -5
0 0 0.2 0
0 0 0 1
]
- meshes: 1
- mesh ref 0 -> 0
- children: 0
user@pc:~/rmagine/build$ ./bin/rmagine_map_info ../dat/two_cubes.dae
Rmagine Map Info
Inputs:
- filename: ../dat/two_cubes.dae
Meshes: 2
Mesh 0
- name: Cube_001-mesh
- vertices, faces: 36, 12
- primitives: TRIANGLE
- normals: yes
- vertex color channels: 0
- uv channels: 1
- bones: 0
- material index: 1
- tangents and bitangents: no
- aabb: AABB [v[0,0,0] - v[0,0,0]]
Mesh 1
- name: Cube-mesh
- vertices, faces: 36, 12
- primitives: TRIANGLE
- normals: yes
- vertex color channels: 0
- uv channels: 1
- bones: 0
- material index: 0
- tangents and bitangents: no
- aabb: AABB [v[0,0,0] - v[0,0,0]]
Textures: 0
Scene Graph:
- name: Scene
- transform:
M4x4[
1 0 0 0
0 1 0 0
0 0 1 0
0 0 0 1
]
- meshes: 0
- children: 4
Node 0
- name: Cube_001
- transform:
M4x4[
1 0 0 5.01877
0 1 0 3.78582
0 0 1 1.01026
0 0 0 1
]
- meshes: 1
- mesh ref 0 -> 0
- children: 0
Node 1
- name: Camera
- transform:
M4x4[
0.685921 -0.324014 0.651558 7.35889
0.727676 0.305421 -0.61417 -6.92579
0 0.895396 0.445271 4.95831
0 0 0 1
]
- meshes: 0
- children: 0
Node 2
- name: Light
- transform:
M4x4[
-0.290865 -0.771101 0.566393 4.07624
0.955171 -0.199883 0.218391 1.00545
-0.0551891 0.604525 0.794672 5.90386
0 0 0 1
]
- meshes: 0
- children: 0
Node 3
- name: Cube
- transform:
M4x4[
1.64731 1.34142 -0.299005 5.7392
-1.28721 1.34237 -1.06938 -4.66034
-0.481559 1.00054 1.83561 1.69496
0 0 0 1
]
- meshes: 1
- mesh ref 0 -> 1
- children: 0
user@pc:~/rmagine/build$ ./bin/rmagine_map_info ../dat/many_objects.dae
Rmagine Map Info
Inputs:
- filename: ../dat/many_objects.dae
Meshes: 7
Mesh 0
- name: Torus-mesh
- vertices, faces: 3456, 1152
- primitives: TRIANGLE
- normals: yes
- vertex color channels: 0
- uv channels: 1
- bones: 0
- material index: 0
- tangents and bitangents: no
- aabb: AABB [v[0,0,0] - v[0,0,0]]
Mesh 1
- name: Suzanne-mesh
- vertices, faces: 2901, 967
- primitives: TRIANGLE
- normals: yes
- vertex color channels: 0
- uv channels: 1
- bones: 0
- material index: 0
- tangents and bitangents: no
- aabb: AABB [v[0,0,0] - v[0,0,0]]
Mesh 2
- name: Cone-mesh
- vertices, faces: 186, 62
- primitives: TRIANGLE
- normals: yes
- vertex color channels: 0
- uv channels: 1
- bones: 0
- material index: 0
- tangents and bitangents: no
- aabb: AABB [v[0,0,0] - v[0,0,0]]
Mesh 3
- name: Cylinder-mesh
- vertices, faces: 372, 124
- primitives: TRIANGLE
- normals: yes
- vertex color channels: 0
- uv channels: 1
- bones: 0
- material index: 0
- tangents and bitangents: no
- aabb: AABB [v[0,0,0] - v[0,0,0]]
Mesh 4
- name: Plane-mesh
- vertices, faces: 6, 2
- primitives: TRIANGLE
- normals: yes
- vertex color channels: 0
- uv channels: 1
- bones: 0
- material index: 0
- tangents and bitangents: no
- aabb: AABB [v[0,0,0] - v[0,0,0]]
Mesh 5
- name: Cube_001-mesh
- vertices, faces: 36, 12
- primitives: TRIANGLE
- normals: yes
- vertex color channels: 0
- uv channels: 1
- bones: 0
- material index: 1
- tangents and bitangents: no
- aabb: AABB [v[0,0,0] - v[0,0,0]]
Mesh 6
- name: Cube-mesh
- vertices, faces: 36, 12
- primitives: TRIANGLE
- normals: yes
- vertex color channels: 0
- uv channels: 1
- bones: 0
- material index: 0
- tangents and bitangents: no
- aabb: AABB [v[0,0,0] - v[0,0,0]]
Textures: 0
Scene Graph:
- name: Scene
- transform:
M4x4[
1 0 0 0
0 1 0 0
0 0 1 0
0 0 0 1
]
- meshes: 0
- children: 10
Node 0
- name: Torus
- transform:
M4x4[
-0.0934659 -0.290695 2.78847 -9.244
0.942502 2.62438 0.30518 5.28275
-2.64041 0.94707 0.0102276 3.4012
0 0 0 1
]
- meshes: 1
- mesh ref 0 -> 0
- children: 0
Node 1
- name: Suzanne
- transform:
M4x4[
-0.247416 -0.65867 0.71059 -6.41007
0.442643 -0.729225 -0.521823 -2.72992
0.861889 0.18543 0.471977 1.71339
0 0 0 1
]
- meshes: 1
- mesh ref 0 -> 1
- children: 0
Node 2
- name: Cone
- transform:
M4x4[
1 0 0 1.73173
0 1 0 -7.66226
0 0 1 0.999599
0 0 0 1
]
- meshes: 1
- mesh ref 0 -> 2
- children: 0
Node 3
- name: Cylinder
- transform:
M4x4[
1 0 0 1.34234
0 1 0 8.77874
0 0 1 0.959374
0 0 0 1
]
- meshes: 1
- mesh ref 0 -> 3
- children: 0
Node 4
- name: Plane
- transform:
M4x4[
11 0 0 0
0 11 0 0
0 0 11 0
0 0 0 1
]
- meshes: 1
- mesh ref 0 -> 4
- children: 0
Node 5
- name: Light_001
- transform:
M4x4[
-0.290865 -0.771101 0.566393 4.07624
0.955171 -0.199883 0.218391 1.00545
-0.0551891 0.604525 0.794672 5.90386
0 0 0 1
]
- meshes: 0
- children: 0
Node 6
- name: Cube_001
- transform:
M4x4[
0.84132 0.52049 0.145848 5.72826
-0.452094 0.52966 0.717685 3.24672
0.296298 -0.669739 0.680923 3.1261
0 0 0 1
]
- meshes: 1
- mesh ref 0 -> 5
- children: 0
Node 7
- name: Camera
- transform:
M4x4[
0.685921 -0.324014 0.651558 7.35889
0.727676 0.305421 -0.61417 -6.92579
0 0.895396 0.445271 4.95831
0 0 0 1
]
- meshes: 0
- children: 0
Node 8
- name: Light
- transform:
M4x4[
-0.290865 -0.771101 0.566393 4.07624
0.955171 -0.199883 0.218391 1.00545
-0.0551891 0.604525 0.794672 5.90386
0 0 0 1
]
- meshes: 0
- children: 0
Node 9
- name: Cube
- transform:
M4x4[
1 0 0 4.91178
0 1 0 -2.96374
0 0 1 1.06244
0 0 0 1
]
- meshes: 1
- mesh ref 0 -> 6
- children: 0
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