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screencapture performance can be improved some #1

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fernLightning opened this issue Jul 21, 2012 · 0 comments
Open

screencapture performance can be improved some #1

fernLightning opened this issue Jul 21, 2012 · 0 comments

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@fernLightning
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Continuously creating and destroying the opengl texture proves costly - especially on lower spec hardware.
It is only necessary to destroy/create if the size changes, otherwise can just ' CGLTexImageIOSurface2D' on the existing texture if they are the same.

vade added a commit that referenced this issue Dec 12, 2014
vade added a commit that referenced this issue Dec 12, 2014
vade added a commit that referenced this issue Dec 12, 2014
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