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Continuously creating and destroying the opengl texture proves costly - especially on lower spec hardware.
It is only necessary to destroy/create if the size changes, otherwise can just ' CGLTexImageIOSurface2D' on the existing texture if they are the same.
The text was updated successfully, but these errors were encountered:
Continuously creating and destroying the opengl texture proves costly - especially on lower spec hardware.
It is only necessary to destroy/create if the size changes, otherwise can just ' CGLTexImageIOSurface2D' on the existing texture if they are the same.
The text was updated successfully, but these errors were encountered: