dEngine is an OpenGL ES 2.0 renderer authored by Fabien Sanglard.
dEngine is material based. Each material result in the compilation and caching of an unique uber shader. The renderer supports:
- Shadow mapping.
- Specual mapping.
- Bump-mapping.
For details about optimizations and technical choices, check the page of the author:
http://fabiensanglard.net/dEngine/index.php
http://fabiensanglard.net/dEngineSourceCodeRelease/index.php
Enjoy,
Fabien Sanglard