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Releases: vectozavr/3dzavr

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0.2.0

0.2.0 Pre-release
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@vectozavr vectozavr released this 14 Apr 08:28

What is new?

  • Move from SFML to SDL
  • Texturing + Mipmapping + Lighting + Level Of Details for lighting
  • Fully custom CPU render: we use only the SDL function to draw pixel with color
  • Transparency (inexact by using painters algorithm)
  • Obj file parser with materials, colors and textures
  • Bug fixes & architecture improvements
  • Advanced debug tools + World Editor with minimalistic GUI

Big thanks to changes & optimizations from @Neirokan

Full Changelog: 0.1.1...0.2.0