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Releases: vectozavr/3dzavr
Releases · vectozavr/3dzavr
Release list
0.2.0
What is new?
- Move from SFML to SDL
- Texturing + Mipmapping + Lighting + Level Of Details for lighting
- Fully custom CPU render: we use only the SDL function to draw pixel with color
- Transparency (inexact by using painters algorithm)
- Obj file parser with materials, colors and textures
- Bug fixes & architecture improvements
- Advanced debug tools + World Editor with minimalistic GUI
Big thanks to changes & optimizations from @Neirokan
- Fix Windows build on SDL2 branch by @Neirokan in #11
- SDL2 optimizations by @Neirokan in #12
- Increasing precision and performance by @Neirokan in #14
- SDL resources fix by @Neirokan in #15
- Small SDL fixes by @Neirokan in #16
- SDL optimizations by @Neirokan in #17
- SDL new clipping + precision increase by @Neirokan in #18
- SDL fix and sample index caching by @Neirokan in #19
- SDL optimizations by @Neirokan in #20
Full Changelog: 0.1.1...0.2.0