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Vermilion 0.9.0

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@github-actions github-actions released this 12 Jul 15:55
· 157 commits to develop since this release
f2f835d
  • New DAMAGE TYPE view: your damage split and colored by damage type (fire, shock, poison, disease, bleed, physical, magic and friends), with per-type icons.
  • New crit threshold setting (0-100%, default 50%) driving the crit display.
  • Crit display redrawn with UI components instead of textures: crisper at every scale.
  • Smoother memory behavior: incremental garbage-collection pacing (no more GC spikes mid-fight).
  • Sample rate is now capped at 5 Hz (was 10). The 6-10 Hz options doubled the cost for no perceptible visual gain; saved settings above 5 Hz are clamped automatically.
  • Release pipeline hardening: staged-texture guard, hidden-file strip and a dev-keys-off check.