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Vermilion 0.9.0
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157 commits
to develop
since this release
- New DAMAGE TYPE view: your damage split and colored by damage type (fire, shock, poison, disease, bleed, physical, magic and friends), with per-type icons.
- New crit threshold setting (0-100%, default 50%) driving the crit display.
- Crit display redrawn with UI components instead of textures: crisper at every scale.
- Smoother memory behavior: incremental garbage-collection pacing (no more GC spikes mid-fight).
- Sample rate is now capped at 5 Hz (was 10). The 6-10 Hz options doubled the cost for no perceptible visual gain; saved settings above 5 Hz are clamped automatically.
- Release pipeline hardening: staged-texture guard, hidden-file strip and a dev-keys-off check.