I'm a Game Designer, specialized in game AI, with large development background and deep interest in general AI and ML technics. Here is a brief about me:
- Strong experience in full development cycle from feature request to integration and deployment (Technical Lead Role for mobile Blackberry SDK)
- Strong experience in agile methodologies (Took role of a Scrum Master for three teams while performing main duties as a Game Designer at ShadowMasters Games)
- Collaboration with big and decentralized teams
- Strong knowledge of game development processes and collaboration with various teams (Development, QA, Design, Art)
- Strong prototyping skills using Lua, Unity or any other familiar tool
- Complete ownership over dedicated game features:
- Idea inception and in-depth research
- Documentation support through feature lifecycle
- Feature/Concept presentation to the team
- Code reviewes upon implementation and after integration
- Final tuning and tweaking inside game editor
- Iterative approach based on feedback and gathered analytics
I'm an avid gamer but genres that are of my main interest include RTS, MOBA, FPS, TPS and Action Adventure Games. I love working on hardcore games with strong emphasis on mechanics.
I'm also able to provide consultation on AI in your game on a freelance basis. Available for public speaking on thematic conferences.
Feel free to contact me!
- π Start writing technical articles focused on game AI
- π² Create portfolio of a prototypes on GitHub
- π§ Reanimate old maze runner written in C++. GitHub Source and Itch.io Release
- π€ Implement some ML models to play simple games
- π« Poke around Unreal Engine
- π Transform one of my stories into Interactive Fiction using one of existing tools and publish it online
I had a pleasure to be a public speaker on few gamedev events and webinars. Topics I've covered during my speeches:
- "Using iBeacons in Game Development"
- "Basics of Game Design and how the Design team works with QA"
- "Game Design: Through the Looking Glass"
- "AI in Games. From A to Z."
- "NFT Realm. Non-Fungible Tokens - Adoption and Application"
Webinar: AI in Games. From A to Z. (Ukrainian language)
- C, C++, Objective-C, Swift, C#, LUA, Python
- Unity, GitHub, Plastic SCM, Jupyther Notebook, articy:draft 3, Visual Studio, Visual Code
- One of my short horror stories was published in almanac in 2016