We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
scene.metadata.vrmManagers: VRMManager[] to scene.metadata.vrmManagers: VRMManagers
scene.metadata.vrmManagers: VRMManager[]
scene.metadata.vrmManagers: VRMManagers
interface VRMManagers { getByName(name: string): Nullable<VRMManager>; getByIndex(index: number): Nullable<VRMManager>; updateAll(): Promise<void>; }
Instead, SceneLoader.LoadAssetContainer based loading is preferred?
SceneLoader.LoadAssetContainer
https://doc.babylonjs.com/how_to/load_from_any_file_type#sceneloaderloadassetcontainer
The text was updated successfully, but these errors were encountered:
Sorry, something went wrong.
Merge pull request virtual-cast#16 from virtual-cast/il-m-yamagishi-p…
02a2ac1
…atch-1 fix(VertexShader): Fixed invalid worldPos
No branches or pull requests
BREAKING CHANGE
scene.metadata.vrmManagers: VRMManager[]
toscene.metadata.vrmManagers: VRMManagers
Instead,
SceneLoader.LoadAssetContainer
based loading is preferred?https://doc.babylonjs.com/how_to/load_from_any_file_type#sceneloaderloadassetcontainer
The text was updated successfully, but these errors were encountered: