The OrbitView
class is a subclass of View that creates a 3D camera that rotates around a target position. It is usually used for the examination of a 3D scene in non-geospatial use cases.
It's recommended that you read the Views and Projections guide before using this class.
import {OrbitView} from '@deck.gl/core';
const view = new OrbitView({id, ...});
OrbitView
takes the same parameters as the View superclass constructor, plus the following:
Axis with 360 degrees rotating freedom, either 'Y'
or 'Z'
, default to 'Z'
.
Projection matrix.
If projectionMatrix
is not supplied, the View
class will build a projection matrix from the following parameters:
Field of view covered by camera, in the perspective case. In degrees. Default 50
.
Distance of near clipping plane. Default 0.1
.
Distance of far clipping plane. Default 1000
.
Whether to create an orthographic or perspective projection matrix. Default is false
(perspective projection).
To render, OrbitView
needs to be used together with a viewState
with the following parameters:
target
(number[3], optional) - The world position at the center of the viewport. Default[0, 0, 0]
.rotationOrbit
(number, optional) - Rotating angle around orbit axis. Default0
.rotationX
(number, optional) - Rotating angle around X axis. Default0
.zoom
(number, optional) - The zoom level of the viewport.zoom: 0
maps one unit distance to one pixel on screen, and increasingzoom
by1
scales the same object to twice as large. Default0
.minZoom
(number, optional) - The min zoom level of the viewport. Default-Infinity
.maxZoom
(number, optional) - The max zoom level of the viewport. DefaultInfinity
.minRotationX
(number, optional) - The min rotating angle around X axis. Default-90
.maxRotationX
(number, optional) - The max rotating angle around X axis. Default90
.
By default, OrbitView
uses the OrbitController
to handle interactivity. To enable the controller, use:
const view = new OrbitView({id: '3d-scene', controller: true});
Visit the OrbitController documentation for a full list of supported options.