Skip to content

HydroThunderHurricane-Recompiled-v2.0.0

Choose a tag to compare

@visibou visibou released this 28 Oct 22:14
· 3 commits to main since this release

2.0.0 - DLC + Initial mod support

Mods

Add content to the game without replacing any of it. Drop a mod's folder into mods/ next to the executable and start the game.

  • New boats with their own handling, built on any existing boat's model: top speed, thrust, mass, hull, air control and the boat-menu bars.
  • New skins for the game's boats or a mod's own, painted as a 1024x1024 PNG.
  • Nothing is replaced. Mod content sits next to the originals, mods cannot collide with each other, and removing a mod leaves your save working.
  • Mod content is unlocked from the start.
  • F5 > Mods lists installed mods, shows why one did not load, turns mods on and off, and exports each boat's skin as a template to paint over.

See MODDING.md in the download for how to make one, and examples/mods/speedvector/ for a working example.

Also new

  • Tempest Pack DLC: the three extra tracks, Whiplash, Psyclone, the six X boats and the extra skins, installed from your own copy.
  • Field of view for the race camera (F5 > Game).
  • Keyboard and mouse bindings in F5 > Input.
  • Save editing with tools/ht_save_edit.py, which fixes the checksum the game checks.

Fixed

  • The boat menu looped before reaching boats added after an existing boat's extra skins, which hid the Tempest Pack's X boats and skins.
  • With the DLC installed, pressing Start no longer crashes the game.

Changed

  • The window is titled "Hydro Thunder Hurricane Recompiled".
  • The engine's developer overlays (F3, F4 and the console) are no longer in the release build.

Known Limitations

  • Mods add boats and skins only, for now. New models, tracks and music are not supported yet.
  • Changes to mods take effect on the next launch.