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⌜V O I D os⌟ is an Operating System that uses V O I D lang to run and create applications and games

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V O I D os

About

⌜ V O I D os ⌟ is an Operating System that uses V O I D lang to run and create applications and games.

Important

The project is in the process of development.

AboutStructureSecurityV O I D os retroA Bit of HistoryV O I D langV O I D ideologyV O I D work

Structure

The operating system is in a single file. This makes it easy to transfer it to different devices, backup and control damage or modification.

os.void

The operating system contains viewing and editing media and office files, working with the file system, web browser, social network client and server, network load balancing, interfacing with peripherals, virtualization tools, AI helper, creating applications and 3D・2D・VN games.

Security

Each application can run in a separate isolated space, with a limited set of actions, or in a separate virtual machine, so that no data corruption or stealing occurs.

V O I D os retro

An Operating System with V O I D lang that can run on retro computers.

Atari 65XE

8086 CPU

80286 CPU

Year

1985

1978

1982

Transistors

3 510

29 000

134 000

Technology

8 μm

3 μm

1.5 μm

Architecture

8 bit

16 bit

16 bit

Instructions

55 (CPU)

114

118

Clock Rate

1.79 Mhz

4 Mhz

12 Mhz

Data Bus

8 bit

16 bit

16 bit

Address Bus

16 bit

20 bit

24 bit

Memory

64 kb

640 kb

640 kb

HDD

-

40 Mb

40 Mb

Floppy

5.25"

5.25"

5.25"

Cartridge

+

-

-

Cassette Tape

+

-

-

Joystick

+

-

-

Mouse

+

+

+

Keyboard

+

+

+

Modem

300 baud

300 baud

300 baud

Monitor

TV

EGA

EGA

Width

320

640

640

Height

192

350

350

Columns

40

80

80

Rows

24

25

25

Colors

16 (256)

16 (64)

16 (64)

The operating system can be written using Assembly and C++ languages. Or the direct use of opcodes.

        .org $c000    ; Starting address of the program

start   lda #<message ; Load message address
        sta $07f8     ; Set string output address
        lda #>message
        sta $07f9

        lda #13       ; Select color (text white, background black)
        jsr $e544     ; Calling system function

loop    lda message,x ; Load character from string
        beq done      ; If the character is null, terminate
        jsr $e716     ; Output the character to the screen
        inx           ; Increase string index
        bne loop      ; Go to next character

done    rts           ; Return from the program

message .byte "Hi World :D", 0 ; Message string
Atari 65XE
8086
80286
00 BRK AAA Adjust after Addition AAA ASCII adjust for addition
01 ORA (aa,X) AAD ASCII Adjust before Division AAD ASCII adjust for division
05 ORA aa AAM ASCII Adjust after Multiplication AAM ASCII adjust for multiply
06 ASL aa AAS ASCII Adjust after Subtraction AAS ASCII adjust for subtraction
08 PHP ADC Add with Carry ADC Add byte or word with carry
09 ORA #nn ADD Add ADD Add byte or word
0A ASL A AND Logical AND between all bits of two operands AND "And" byte or word
0D ORA aaaa CALL Transfers control to procedure BOUND Detects values outside prescribed range
0E ASL aaaa CBW Convert byte into word CALL Call procedure
10 BPL aa CLC Clear Carry flag CBW Convert byte to word
11 ORA (aa),Y CLD Clear Direction flag CLC Clear carry flag
15 ORA aa,X CLI Clear Interrupt enable flag CLD Clear direction flag
16 ASL aa,Y CMC Complement Carry flag CLI Clear interrupt enable flag
18 CLC CMP Compare CMC Complement carry flag
19 ORA aaaa,Y CMPSB Compare bytes: ES:[DI] from DS:[SI] CMP Compare byte or word
1D ORA aaaa,X CMPSW Compare words: ES:[DI] from DS:[SI] CMPS Compare byte or word string
1E ASL aaaa,X CWD Convert Word to Double word CWD Convert word to doubleword
20 JSR aaaa DAA Decimal adjust After Addition DAA Decimal adjust for addition
21 AND (aa,X) DAS Decimal adjust After Subtraction DAS Decimal adjust for subtraction
24 BIT aa DEC Decrement DEC Decrement byte or word by 1
25 AND aa DIV Unsigned divide DIV Divide byte or word unsigned
26 ROL aa HLT Halt the System ENTER Format stack for procedure entry
28 PLP IDIV Signed divide ESC Escape to extension processor
29 AND #nn IMUL Signed multiply HLT Halt until interrupt or reset
2A ROL A IN Input from port into AL or AX IDIV Integer divide byte or word
2C BIT aaaa INC Increment IMUL Integer multiply byte or word
2D AND aaaa INT Interrupt numbered by immediate byte (0..255) IN Input byte or word
2E ROL aaaa INTO Interrupt 4 if Overflow flag is 1 INC Increment byte or word by 1
30 BMI aa IRET Interrupt Return INS Input bytes or word string
31 AND (aa),Y JA Short Jump if first operand is Above second operand (as set by CMP instruction) INT Interrupt
35 AND aa,X JAE Short Jump if first operand is Above or Equal to second operand (as set by CMP instruction) INTO Interrupt if overflow
36 ROL aa,X JB Short Jump if first operand is Below second operand (as set by CMP instruction) IRET Interrupt return
38 SEC JBE Short Jump if first operand is Below or Equal to second operand (as set by CMP instruction) JA Jump if above
39 AND aaaa,Y JC Short Jump if Carry flag is set to 1 JAE Jump if above or equal
3D AND aaaa,X JCXZ Short Jump if CX register is 0 JB Jump if below
3E ROL aaaa,X JE Short Jump if first operand is Equal to second operand (as set by CMP instruction) JBE Jump if below or equal
40 RTI JG Short Jump if first operand is Greater then second operand (as set by CMP instruction) JC Jump if carry
41 EOR (aa,X) JGE Short Jump if first operand is Greater or Equal to second operand (as set by CMP instruction) JCXZ Jump if register CX = 0
45 EOR aa JL Short Jump if first operand is Less then second operand (as set by CMP instruction) JE Jump if equal
46 LSR aa JLE Short Jump if first operand is Less or Equal to second operand (as set by CMP instruction) JG Jump if greater
48 PHA JMP Unconditional Jump. Transfers control to another part of the program JGE Jump if greater or equal
... JNA Short Jump if first operand is Not Above second operand (as set by CMP instruction) JL Jump if less
59 EOR aaaa,Y JNAE Short Jump if first operand is Not Above and Not Equal to second operand (as set by CMP instruction) JLE Jump if less or equal
5D EOR aaaa,X JNB Short Jump if first operand is Not Below second operand (as set by CMP instruction) JMP Jump
5E LSR aaaa,X JNBE Short Jump if first operand is Not Below and Not Equal to second operand (as set by CMP instruction) JNA Jump if not above
60 RTS JNC Short Jump if Carry flag is set to 0 JNAE Jump if not above nor equal
61 ADC (aa,X) JNE Short Jump if first operand is Not Equal to second operand (as set by CMP instruction) JNB Jump if not below
65 ADC aa JNG Short Jump if first operand is Not Greater then second operand (as set by CMP instruction) JNBE Jump if not below nor equal
66 ROR aa JNGE Short Jump if first operand is Not Greater and Not Equal to second operand (as set by CMP instruction) JNC Jump if not carry
68 PLA JNL Short Jump if first operand is Not Less then second operand (as set by CMP instruction) JNE Jump if not equal
69 ADC #nn JNLE Short Jump if first operand is Not Less and Not Equal to second operand (as set by CMP instruction) JNG Jump if not greater
6A ROR A JNO Short Jump if Not Overflow JNGE Jump if not greater nor equal
6C JMP (aaaa) JNP Short Jump if No Parity (odd) JNL Jump if not less
6D ADC aaaa JNS Short Jump if Not Signed (if positive) JNLE Jump if not less nor equal
6E ROR aaaa JNZ Short Jump if Not Zero (not equal) JNO Jump if not overflow
70 BVS aa JO Short Jump if Overflow JNP Jump if not parity
71 ADC (aa),Y JP Short Jump if Parity (even) JNS Jump if not sign
75 ADC aa,X JPE Short Jump if Parity Even JNZ Jump if not zero
76 ROR aa,X JPO Short Jump if Parity Odd JO Jump if overflow
78 SEI JS Short Jump if Signed (if negative) JP Jump if parity
79 ADC aaaa,Y JZ Short Jump if Zero (equal) JPE Jump if parity even
7D ADC aaaa,X LAHF Load AH from 8 low bits of Flags register JPO Jump if parity odd
7E ROR aaaa,X LDS Load memory double word into word register and DS JS Jump if sign
81 STA (aa,X) LEA Load Effective Address JZ Jump if zero
84 STY aa LES Load memory double word into word register and ES LAHF Load AH register from flags
85 STA aa LODSB Load byte at DS:[SI] into AL LDS Load pointer using DS
86 STX aa LODSW Load word at DS:[SI] into AX LEA Load effective address
88 DEY LOOP Decrease CX, jump to label if CX not zero LEAVE Restore stack for procedure exit
8A TXA LOOPE Decrease CX, jump to label if CX not zero and Equal (ZF = 1) LES Load pointer using ES
8C STY aaaa LOOPNE Decrease CX, jump to label if CX not zero and Not Equal (ZF = 0) LMSW Load machine status word
BE STX aaaa LOOPNZ Decrease CX, jump to label if CX not zero and ZF = 0 LOCK Lock bus during next instruction
8D STA aaaa LOOPZ Decrease CX, jump to label if CX not zero and ZF = 1 LODS Load byte or word string
90 BCC aa MOV Copy operand2 to operand1 LOOP Loop
91 STA (aa),Y MOVSB Copy byte at DS:[SI] to ES:[DI]. Update SI and DI LOOPE Loop if equal
94 STY aa,X MOVSW Copy word at DS:[SI] to ES:[DI]. Update SI and DI LOOPNE Loop if not equal
95 STA aa,X MUL Unsigned multiply LOOPNZ Loop if not zero
96 STX aa,Y NEG Negate. Makes operand negative LOOPZ Loop if zero
98 TYA NOP No Operation MOV Move byte or word
99 STA aaaa,Y NOT Invert each bit of the operand MOVS Move byte or word string
9A TXS OR Logical OR between all bits of two operands MUL Multiply byte or word unsigned
9D STA aaaa,X OUT Output from AL or AX to port NEG Negate byte or word
A0 LDY #nn POP Get 16 bit value from the stack NOP No operation
A1 LDA (aa,X) POPF Get flags register from the stack NOT "Not" byte or word
... PUSH Store 16 bit value in the stack. OR "Inclusive or" byte or word
AE LDX aaaa PUSHF Store flags register in the stack OUT Output byte or word
B0 BCS aa RCL Rotate operand1 left through Carry Flag OUTS Output bytes or word string
B1 LDA (aa),Y RCR Rotate operand1 right through Carry Flag POP Pop word off stack
B4 LDY aa,X REP Repeat following MOVSB, MOVSW, LODSB, LODSW, STOSB, STOSW instructions CX times POPA Pop all registers from stack
B5 LDA aa,X REPE Repeat following CMPSB, CMPSW, SCASB, SCASW instructions while ZF = 1 (result is Equal), maximum CX times POPF Pop flags off stack
B6 LDX aa,Y REPNE Repeat following CMPSB, CMPSW, SCASB, SCASW instructions while ZF = 0 (result is Not Equal), maximum CX times PUSH Push word onto stack
B8 CLV REPNZ Repeat following CMPSB, CMPSW, SCASB, SCASW instructions while ZF = 0 (result is Not Zero), maximum CX times PUSHA Push all registers on stack
B9 LDA aaaa,Y REPZ Repeat following CMPSB, CMPSW, SCASB, SCASW instructions while ZF = 1 (result is Zero), maximum CX times PUSHF Push flags onto stack
BA TSX RET Return from near procedure RCL Rotate through carry left byte or word
BC LDY aaaa,Y RETF Return from Far procedure RCR Rotate through carry right byte or word
BD LDA aaaa,X ROL Rotate operand1 left REP Repeat
BE LDX aaaa,Y ROR Rotate operand1 right REPE Repeat while equal
C0 CPY #nn SAHF Store AH register into low 8 bits of Flags register REPNE Repeat while not equal
C1 CMP (aa,X) SAL Shift Arithmetic operand1 Left REPNZ Repeat while not not zero
C4 CPY aa SAR Shift Arithmetic operand1 Right REPZ Repeat while zero
C5 CMP aa SBB Subtract with Borrow RET Return from procedure
C6 DEC aa SCASB Compare bytes: AL from ES:[DI] ROL Rotate left byte or word
C8 INY SCASW Compare words: AX from ES:[DI] ROR Rotate right byte or word
C9 CMP #nn SHL Shift operand1 Left SAHF Store AH register in flags
CA DEX SHR Shift operand1 Right SAR Shift arithmetic right byte or word
CC CPY aaaa STC Set Carry flag SBB Subtract byte or word with borrow
CD CMP aaaa STD Set Direction flag SCAS Scan byte or word string
CE DEC aaaa STI Set Interrupt enable flag SHR Shift logical right byte or word
D0 BNE aa STOSB Store byte in AL into ES:[DI] SMSW Store machine status word
D1 CMP (aa),Y STOSW Store word in AX into ES:[DI] STC Set carry flag
D5 CMP aa,X SUB Subtract STD Set direction flag
D6 DEC aa,X TEST Logical AND between all bits of two operands for flags only STI Set interrupt enable flag
D8 CLD XCHG Exchange values of two operands STOS Store byte or word string
D9 CMP aaaa,Y XLATB Translate byte from table SUB Subtract byte or word
DD CMP aaaa,X XOR Logical XOR (Exclusive OR) between all bits of two operands TEST "Test" byte or word
DE DEC aaaa,X WAIT Wait for BUSY not active
E0 CPX #nn XCHG Exchange byte or word
E1 SBC (aa,X) XLAT Translate byte
E4 CPX aa XOR "Exclusive or" byte or word
E5 SBC aa
E6 INC aa
E8 INX
E9 SBC #nn
EA NOP
EC CPX aaaa
ED SBC aaaa
...

A Bit of History

The first computers were just advanced calculators. To operate such a calculator, the Operating System was a programming language. Thus the IBM 5100 operating system was represented by two languages BASIC and APL (for working with matrix and other scientific calculations).

Retroinformática: IBM 5100 (1975)

Later operating systems extended their file handling functionality. Unix, CP/M, DOS were simplified versions of programming languages for working with the file system.

DEC VT100 3 KB RAM (1978)

And even later, with the appearance of multitasking operating systems, applications began to use operating system API calls to access devices and display user interface (UI).

Macintosh 128K (1984)

Computer technology is continually evolving.

Type

Name

Year

Print Johannes Gutenberg's Printing Press

1440

Programmatic Control Jacquard Machine

1804

Programming Language Short Code

1950

OS GM-NAA I/O

1956

Game Spacewar!

1962

Multitasking OS PDP-6

1964

Graphical OS Alto Executive

1973

Network Ethernet for Xerox Alto

1973

CPU Intel 8086

1978

Spreadsheet VisiCalc

1979

3D Game Battlezone

1980

HTTP Server CERN httpd

1990

Web Browser WorldWideWeb

1990

Encoding Unicode

1991

Data Compression Gzip

1992

Web Language JavaScript

1995

Social Network SixDegrees

1997

Web Data Format JSON

1999

3D Craft Game Minecraft

2009

AI Stable Diffusion

2022

Now it has come to the point where applications can be created in simple descriptive language V O I D lang, and all the complex functionality residing directly in the V O I D os.

V O I D lang

⌜ V O I D lang ⌟ is the language for rapidly creating applications in the V O I D or JSON format. It is used as a replacement for both the standard Bash/CMD/etc. languages and for writing UI Applications, Servers and Games. The language uses one of the languages already preinstalled in the system. So you don't need to install anything else. Code and data are not separated. So the whole application fits in one V O I D or JSON file. Since the code is presented as data, applications can be easily generated with AI, updated, installed and launched remotely.

V O I D ideology

⌜V O I D⌟ is not only about compact technologies, but also an ideology that shows where these technologies are taking us.

V O I D work

Important

By adding your code to a repository, you transfer the rights to the uploaded code to the owner of that repository V O I D spawner.

Find out current tasks and payment at voidsp.com/task

About

⌜V O I D os⌟ is an Operating System that uses V O I D lang to run and create applications and games

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