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Create in VRChat, Import in other editors

Create in VRChat, Import in other editors

Example video

https://www.youtube.com/watch?v=aemftnUSnws

Import in Unity

https://github.com/vr-voyage/vrchat-map-maker-unity-importer

Requirements

  • Unity 2019.4.31f1
  • VRCSDK3 WORLD 2021.11.08.14.28
    • This is important, previous SDK won't allow CombineInstance.
  • UdonSharp (latest version you can find)

Copyrights

  • Textures :
    • Some of them are generated with MaterialMaker, based on the online assets shared on their website .
    • Others come from VRChat SDK (might replace them by Kenney's ones in the future).
  • Skybox Shader is a modified version of Unity Skybox by Lyuma.

TODO

  • Triplanar shader with Texture2DArray.
    • Sample the texture index from the vertex color
  • User drawing interface
    • Marker & Tablet might just work.
      • Add a marker & tablet models, with a trigger collider at the tip of the marker.
      • Pre generate colliders for each tile
      • Pregenerate a mesh based on the user selection (mesh + style).
      • For each tile touched by the marker, define the relative CombineInstance.mesh and regenerate the Mesh.
      • Add a button to switch from the Ground to the Walls.
        • For the walls, only activate the colliders that are near a ground tile.
      • For desktop users, allow them to box or line select, by clicking on the beginning and then the end of the box, or line (for walls).

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A (very basic) map maker useable from VRChat

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