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SpriteManager misses initializing _vertexBuffers = new Map();
The text was updated successfully, but these errors were encountered:
Sprites are not working/invisible on Cpp target on Windows 10.
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Next step for me is to find out how to commit on github, then I could fix some easy errors.
probably the easiest way is to use github desktop app https://desktop.github.com/ (if you're unfamiliar with git)
On Mon, Aug 29, 2016 at 6:56 PM, mightymarcus notifications@github.com wrote:
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SpriteManager misses initializing _vertexBuffers = new Map();
The text was updated successfully, but these errors were encountered: