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Currently the ST ship rotates via slerp from player
ST ship should determine which wedge is closest (done this already) and is not damaged, and rotate such that the laser will strike the player.
The text was updated successfully, but these errors were encountered:
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Currently the ST ship rotates via slerp from player
ST ship should determine which wedge is closest (done this already) and is not damaged, and rotate such that the laser will strike the player.
The text was updated successfully, but these errors were encountered: