Nuke3D is the game constructor of first-person shooters.
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Nuke3D uses a number of open source projects to work properly:
- gson - A Java serialization/deserialization library to convert Java Objects into JSON and back
- Apache Commons IO - The Apache Commons IO library contains utility classes, stream implementations, file filters, file comparators, endian transformation classes, and much more.
- Apache Commons Lang - Apache Commons Lang, a package of Java utility classes for the classes that are in java.lang's hierarchy, or are considered to be so standard as to justify existence in java.lang.
- libGDX - libGDX is a cross-platform Java game development framework based on OpenGL (ES) that works on Windows, Linux, Mac OS X, Android, your WebGL enabled browser and iOS.
- JAVE2 - The JAVE2 (Java Audio Video Encoder) library is Java wrapper on the ffmpeg project.
- Darcula - Darcula Look and Feel
- Material design icons - Material design icons is the official icon set from Google.
- ...
Nuke3D requires JRE >= 8 to run and/or JDK >= 8 for build.
Install maven and run it for build Nuke3D Editor:
$ git clone https://github.com/vuvk/nuke3d_editor
$ cd nuke3d_editor
$ mvn clean install
- Write it :)
GNU GPL v3