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Graphics/animation: anim.py (simple animation holding classes) asciiart.py (creating animations defined in text file, can be usefull for prototyping) graphics.txt (sample data) Random terrain generation: gen_terrain.py (using primitive Perlin noise implementation) Random/Procedural generation: markov.py (using Markov's chains to make strings) spiro.py (spirograph primitive experiment) Pathfinding: path_breadth.py (greedy search) Weird experiments: models.py Stand-alone game programming examples: 01-sprite.py Hello, World: init Pygame, create and display sprite 02-moving-sprite.py Wandering Hobo: control the sprite 03-collisions.py Kill All Humans: multiple enemies and collisions 04-encapsulating.py Divide Et Impera: same as 03, but reorganized using classes + improved game loop timing 05-behaviour.py Nemesis Entering: advanced behaviour See https://www.pygame.org/docs/
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Trivial game programming examples + scrapbook of algorithms and library concepts. Using Python and sometimes Pygame.
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