An Open Protocol for On-Stage, Live 3D Position Data
Initially developed as a means for VYV's Photon Media Server to internally communicate the position of freely-moving projection surfaces, PosiStageNet became an open standard through a close collaboration between VYV and MA Lighting, makers of the world-reknowned GrandMA2 lighting console.
The result is a combined positioning and lighting system that allows for effects of an unparalleled scale, where large numbers of moving lights can precisely follow multiple performers on stage. The protocol’s applications do not stop at lighting – sound designers can use its data to accurately pan sound effects and music automatically according to the action on stage, and automation operators can obtain another level of feedback on the position of motor-driven stage elements – or even set targets. And that’s just the start; the applications of 3D stage positioning systems are only beginning to be explored.
If you have implemented PosiStageNet in your system and would like to be mentioned on the website, or you have used PosiStageNet for a project and would like to submit material for our Projects Showcase, or for other enquiries, please contact us at email@example.com
This package contains the documentation and a C++ implementation of the protocol. It also contains three simple examples of how to use the implementation from the server or the client side.
The implementation only uses ".hpp" files. If you want to use this implementation in your project, you need to include the file "psn_lib.hpp" in one of your ".cpp" file.
The implementation is cross-platform so it should compile under Windows, Linux and Mac OS X. In revenge, the example projects will only work under a Windows operating system as they use a Windows specific implementation of a simple udp_socket class. If you want to run these demo on another platform, you will need to write your own udp_socket class.
For any question about the protocol, please write at firstname.lastname@example.org