Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Make a simple shader editor tool #4

Closed
w23 opened this issue Dec 24, 2019 · 0 comments · Fixed by #12
Closed

Make a simple shader editor tool #4

w23 opened this issue Dec 24, 2019 · 0 comments · Fixed by #12
Labels
enhancement New feature or request

Comments

@w23
Copy link
Owner

w23 commented Dec 24, 2019

Do not depend on bonzomatic/shadertoy.
Make a simple (assembly?) shader editing tool which:

  • Gives the same GL context and inputs as release intro will get, no manual editing required prior to intro build
  • Monitors and reloads shader file that is being edited in an external text editor
  • Provides shader compilation diagnostics
  • Reads/synthesizes exported 4klang music and allows shader-music sync
  • Supports timeline navigation
  • Supports loops

Possible advanced features:

  • Basic OSD: timeline position, framerate
  • Resolution switch
@w23 w23 added the enhancement New feature or request label Dec 24, 2019
w23 added a commit that referenced this issue Jan 12, 2020
@w23 w23 closed this as completed in #12 Jan 12, 2020
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

Successfully merging a pull request may close this issue.

1 participant