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v0.3.0

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@github-actions github-actions released this 15 Sep 20:36
· 316 commits to dev since this release
8295ba3

Added

  • (framework) read android-backend-revision from the manifest
  • (run) add build profiles for optimization and debug info
  • (cli) remember the last-used run device per target
  • (cli) run on physical iOS devices via devicectl
  • (host) trace every spawn through the host seam
  • (cli) water run serves include_web! mounts from the dev server
  • (cli) brand the scaffolded web starter with WaterUI
  • (cli) water orchestrates a declared web frontend
  • (webview) include_web! mounts a web frontend through the asset origin
  • (assets) [breaking] include_bundle! generates its mount and reports it through artifact metadata
  • (cli) project the launch screen onto the Android SplashScreen API
  • (cli) project the launch screen onto iOS through UILaunchScreen
  • (cli) feature-gate esp32, svg-icons, and preview subsystems
  • (cli) experimental TUI backend behind water run --tui
  • (cli) [breaking] scaffold the backends at the release tag of the CLI's own version
  • (text) add a monospaced font design as a semantic slot
  • (gtk) clip to custom paths on a GTK 4.14 floor
  • (cli) select coherent dev, nightly and stable framework channels
  • (gpu-surface) give a self-drawn surface an accessibility label
  • (cli) offer STIX Two Math in the built-in font registry
  • (navigation) carry the destination's transition to native backends
  • (safe-area) pad the window's own overlay layers by the device insets
  • (theme) [breaking] add the SelectionContainer / SelectionForeground tokens
  • (cli) name disabled default features as Swift conditions
  • (text) [breaking] line_limit — SwiftUI's lineLimit on every backend
  • (cli) [breaking] add water bench and remove water preview perf
  • (navigation) links carry an ignorable marker; Apple gets its own snackbar
  • (cli) launcher icons for self-drawn desktop targets
  • (cli) render adaptive app icons from one vector source
  • add locale-aware CJK and RTL support
  • (inspector) offer to inspect an element from the application itself
  • (cli) subset bundled esp32 fonts to configured unicode ranges
  • (cli) esp32 fonts config, ESP32-P4 target, and a firmware opt-level fix
  • (cli) warn when a dependency needs a permission the app has not enabled
  • (ffi) [breaking] gate map behind an off-by-default feature
  • (inspector) make the inspector a real WaterUI app
  • [breaking] close the issue #134-#148 audit sweep
  • unify label semantics and menu runtimes
  • (video) continue player parity work
  • (cli) add hydrolysis web backend and preview pipeline
  • (cli) tighten backend-platform policy and doctor checks
  • (cli) strengthen linux doctor toolchain detection and auto-fix
  • continue deep review fixes and ffi fast-fail cleanup
  • ship gpu on-demand rendering, animation updates, and cli/runtime sync
  • integrate assets, media, and runtime updates
  • (cli) add confirmed recursive clean mode
  • (preview) Add water preview command for view rendering
  • Support keyboard command on macOS
  • Implement Audio Visualizer with Microphone Input and CLI Permission Support
  • (icons) Refactor icon system with extensible CLI architecture
  • Introduce waterui-canvas, waterui-shape, and waterui-svg crates, refactor graphics components, and integrate Vello for advanced rendering.
  • enhance font management and color handling across platforms
  • font bundling system and download icons at build time
  • enhance error reporting in command execution and add target triple retrieval
  • add Kotlin and Java support to Android toolchain and diagnostics
  • Add support for streaming native platform logs in run options and log streaming
  • add macOS local device gesture support and screenshot functionality
  • Implement screenshot capture functionality for iOS and Android devices
  • (android) enhance log streaming to capture panic information
  • Enhance panic handling and logging in macOS device management
  • Enhance macOS crash detection and logging
  • (cli) implement crash debugging output and enhance logging
  • (shape) Introduce shape system for view clipping and filling
  • add GTK4 Color and LazyContainer components, and update dependencies for GPU support
  • Introduce TargetPlatform enum and migrate backends
  • add GTK backend support to WaterUI CLI
  • Enhance window management and hot reload functionality
  • (media-picker) add media picker example with photo, video, and live photo selection
  • Add mac screenshot image and improve markdown example
  • (cli) enable hot reload by default for water run
  • Enhance panic logging and error handling in Apple backends
  • enhance logging levels for Apple platforms and improve app structure
  • (examples) add gesture and list examples with corresponding templates and assets
  • (android) streamline APK installation process and add CMake toolchain wrapper for ABI support
  • (android) switch from ComponentActivity to AppCompatActivity and disable Compose
  • (android) implement multi-ABI packaging support and optimize build configurations
  • (android) add support for multiple architectures and clean jniLibs
  • Rewrite CLI
  • Add project creation with git initialization and new playground example
  • Update dependencies and enhance backend configurations
  • Implement hot reload server and connection handling
  • Enhance Apple platform support with new platform kinds and SDKs
  • Add initial Android and Apple project templates
  • enhance Android and Apple platform support with new configurations and utility functions
  • update platform implementations for Android and Apple, improve function signatures and add architecture handling
  • enhance platform support and add new build options for Android and Apple
  • enhance Android and Apple device support with new functionalities
  • enhance Android and Apple platform support, add Homebrew toolchain manager
  • (android) refactor backend and platform modules
  • Enhance async support and device scanning in backend implementations
  • Refactor toolchain error handling and enhance hot reload configuration
  • Implement report generation for various command results
  • Introduce async runtime and enhance file watcher functionality
  • Revamp README and enhance Android hot reload functionality
  • Enhance video component functionality and interrupt handling
  • Enhance Android packaging and hot reload functionality
  • Introduce permission management for playground projects
  • Add CLAUDE.md for project guidance and build instructions
  • Implement interruptible command execution and secure metadata handling
  • Enhance panic reporting and logging in hot reload system
  • Introduce comprehensive logging and panic reporting plan
  • Enhance debugging and layout system in Apple backend
  • Implement safe area handling in layout system
  • Enhance local development mode for WaterUI
  • Rename Android library to libwaterui_app.so
  • add Gemini CLI assistant documentation and subagent manager script
  • add Git commit hash to build output and update dependencies
  • enhance Dockerfile and documentation for improved build and configuration
  • enhance Android platform support with target triples and improve artifact stripping
  • integrate hyper and tungstenite for hot reload server functionality
  • (run) implement hot reload support and ensure cdylib generation
  • (android) enhance NDK toolchain checks and environment configuration
  • (logging) add log filter support for hot reload and CLI
  • (logging) enhance tracing and panic forwarding for improved log management
  • (hot_reload) implement hot reload support for FFI and backend configurations
  • update dependencies to use git sources and improve error handling in CLI
  • (android) enhance Java environment detection for macOS by including Android Studio's bundled JBR
  • add debugging workflow checklist and enhance non-interactive terminal handling
  • Add watcher functionality for AnyViews and related types
  • (apple) enhance simulator boot logic and add state checking
  • (device) add platform filtering for device listing
  • document hot reload support for Android, Apple, Web, and TUI backends
  • add TUI platform support and enhance hot reload functionality
  • (hot-reload) enhance hot reload configuration and update related commands
  • Introduce build command for native artifacts
  • (cli) enhance Android backend integration with improved logging and automation
  • enhance Android backend integration and logging capabilities
  • (cli) add backend list command
  • (cli) support backend upgrade with ffi checks
  • (cli) add backend management command
  • (cli) use local android backend in dev
  • Update Android project structure and dependencies for improved backend integration
  • Implement hot reload functionality with configurable environment
  • (cli) enhance JSON output support across commands
  • update build process to emit stable version tags for waterui and swift backend; enhance dependency resolution with branch support
  • rename swift backend to apple backend and update related configurations
  • update release workflow to remove swift and android backend support; add dynamic repo URL for Swift backend
  • Add compiler options to suppress Kotlin version compatibility check for Compose (now app can be compiled but still not launched)
  • Update Compose compiler extension version to 1.5.14 in build.gradle.kts and template
  • Add Jetpack Compose support and update MainActivity for Compose integration
  • Enhance Android project setup by adding sanitized crate name and copying libc++_shared.so
  • Add Android target configurations and enhance toolchain setup for Rust builds
  • Enhance Android and watchOS support with new SDK checks and build scripts
  • Add Android tool management and build functionality; refactor device handling
  • Migrate from anyhow to color_eyre for error handling and add build script for version management
  • (android) Enhance project creation and packaging
  • Add web backend support with asset creation and configuration
  • Implement gesture handling in WaterUI with WuiGestureView and GestureSequenceContainer
  • Add sccache and mold configuration for improved build performance
  • Enhance typography and UI components with new font styles and improved view handling
  • Add Xcode project management functions and improve macOS support in run module
  • Implement cleanup command to remove build artifacts and platform caches
  • Add fix option to WaterUI Doctor for automatic issue resolution
  • Implement WaterUI Doctor for environment checks and add new dependencies
  • Introduce WuiFixedContainer for fixed layout management
  • Add support for multiple backends (Swift and Android) in project configuration and creation
  • Add waterui-color workspace and integrate color resolution
  • add project creation functionality with templates for Android and SwiftUI and remove gtk4 backend
  • add CLI package with initial command structure and dependencies
  • (cli) add WaterUI CLI for project management

Fixed

  • (framework) pin the Apple backend to the framework's channel (#20)
  • (framework) stop emitting same-source patch tables for dev channels (#18)
  • (apple) read simulator logs inside the device, not from host logd (#11)
  • (apple) replay simulator log history after stream attach (#6)
  • (web) stop the dev-server tree on Windows through a job object
  • (host) keep a daemon a child launches from holding water's caller's pipe
  • run CI on main, require one framework pin, cover cmake install on every OS
  • (cli) canonicalize the manifest path before cargo metadata
  • (cli) kill the dev-server process group, not just the pm child
  • (apple) read build-script outputs in nightly's nested build/ layout (#902)
  • (cli) locate shared WaterUI runtime under both Cargo artifact layouts (#891)
  • (cli) restore the waterui_path/backends/apple fallback
  • (cli) collect apple archives without a Swift bridge
  • (cli) resolve the app closure manifest on backends without an FFI companion
  • (cli) collect cargo:rustc-link-* flags from every crate's build output
  • (graphics) strip wgpu debug flags on Android emulators
  • (cli) embed the Android NDK version in the binary
  • (cli) keep the staged waterui_assets tree whole inside Apple bundles
  • (cli) reject iOS simulators whose runtime is below the deployment target before building
  • (cli) refuse a bundle identifier Android cannot use at create time (#783)
  • (cli) satisfy clippy in tui backend plumbing
  • (cli) carry the backend submodule pins in the scaffold metadata
  • (cli) shape the support app's build cache before writing into it (#569)
  • (cli) say which preview app answered instead of blaming the TCP server (#565)
  • (cli) write local [patch] tables where Cargo reads them (#567)
  • (cli) hold the scaffold versions to the workspace, and correct them (#554)
  • (cli) pin the scaffold backend commits to the current submodules
  • (cli) pin the run and package context futures on the heap
  • (cli) pin the preview dylib build future on the heap
  • (cli) carry the checkout's [patch] tables into a local-path project
  • (cli) write framework patches as explicit tables
  • (android) clip a scroll container to its own viewport
  • (android) keep a gesture with the view that took its touch-down
  • (cli) use dunce canonicalize and stage hydrolysis assets before build on Windows
  • (cli) check native library versions in the Linux doctor
  • (cli) report the diagnostics a failed command's tail elides
  • (apple) attach the native capture fence's completion handler before committing it
  • (cli) repin the backend scaffold commits onto the recorded submodules
  • (cli) repin backend scaffold commits after the GpuFrame scale bump
  • (cli) version waterui-core and hydrolysis-m3 from their own manifests
  • (release) close package rehearsal gaps
  • (release) make WPE runtime assets reproducible
  • complete cross-platform acceptance gaps
  • (android) unblock Pixel example execution
  • (picker) name the control after its own label on GTK and Apple
  • (android) honour the shape kind, and inset each split column
  • (android) stop shipping a 4 KB-aligned Rust runtime
  • (android) let an arc continue the subpath it was given
  • (cli) repair the Windows-only code the new lint step found
  • (cli) compare manifest paths in the form cargo reports them
  • (cli) subset the font this repository ships, not one the host might have
  • (ffi) unwrap the JNI surface handle before rendering offscreen
  • (ffi) commit the regenerated Apple header copy
  • (android) draw list section headers between the card groups
  • (cli) derive every capability decision from the crate that provides it
  • (cli) repin the apple backend to the current submodule
  • (cli) make every macOS preview attempt self-sufficient
  • (cli) repin the backend commits to the current submodules
  • (cli) resolve the bench report directory before handing it to nextest
  • (cli) gate the macOS icns chain to macOS
  • (cli) inherit workspace [patch] in generated backend crates and refresh backend pins
  • (cli) compile the copy_file import on every host
  • (hydrolysis) share one headless executor per thread and drain it on drop
  • (cli) repin the backend commits to the current submodules
  • (ffi) restore the Android build broken by the navigation-link marker
  • (cli) point the apple scaffold pin at the backend commit dev builds
  • (cli) point the apple scaffold pin at the backend commit dev actually builds
  • (cli) discard both halves of a support app built against another checkout
  • (inspector) open the endpoint only when somebody asks for it
  • (preview) discard a support app built against a different WaterUI
  • (preview) scaffold a preview module its workspace can actually resolve
  • (cli) re-pin the backends at the commits the workspace now uses
  • (preview) resolve a preview module and its runtime together
  • (cli) stop the inspector's discovery bailing from expression position
  • (cli) pin the backends at the commits the workspace uses
  • (cli) name an Apple application after its project
  • (inspector) make "Inspect Element" open an inspector, and say why when it cannot
  • (cli) skip running apps with unreadable bundles during launch
  • (cli) carry the dev profile into every generated scaffold
  • (cli) give hand-assembled macOS bundles their app icon
  • (inspector) show the node the application asked to inspect
  • (cli) give the inspector support app the feature its FFI scaffold requires
  • (runtime) start every application, and let "inspect element" reach an inspector
  • (map) pinch zoom and committed pans on the surface-gesture path
  • (cli) fingerprint the Apple shared runtime with its real feature set
  • (ffi) enable the facade inspector feature the init path requires
  • (cli) fingerprint the Android shared runtime with its real feature set
  • (cli) playground esp32 device config + esp32-safe app scaffold
  • (cli) repin the scaffold backends to the current submodules
  • (cli) stop one killed sweep from disabling build-cache GC forever
  • (android) restore the GPU surface that the gpu feature gate removed
  • (cli) surface backend pin drift where the person who caused it will see it
  • (cli) make every generated-crate build agree on incremental compilation
  • (cli) repin the Android backend fallback ref to the submodule commit
  • (cli) condense runtime fingerprints into the shared target directory name
  • (cli) invalidate generated host crates when scaffold templates change
  • (preview) capture GPU content and render offscreen at 2x
  • fix repository rule violations and refresh documentation
  • (cli) synchronize Android backend pin
  • (cli) pin repaired Apple backend
  • (cli) convert generated slider labels
  • (cli) generate semantic slider labels
  • (preview) resolve local ABI dependencies from wrappers
  • (preview) unify host and module dependency graphs
  • (preview) match shared runtime features
  • (preview) share the macOS WaterUI runtime
  • (preview) scope dynamic linking to macOS
  • fix macos playground quit on window close
  • fix macos app stale dock process cleanup
  • fix cli application exit classification
  • fix hydrolysis m3 picker interactions
  • fix playground cache layout and cli cache bugs
  • fix cli review regressions
  • repair post-rebase video integration
  • (cli) strengthen GTK pkg-config doctor checks
  • (preview) harden symbol resolution and render error handling
  • (android) keep emulator alive and prefer Vulkan shared context
  • (android) bundle libc++_shared for Rust JNI apps
  • (log) Change log streaming level to default and increase timeout duration
  • enhance CLI launch command handling and update environment variable documentation
  • update android backend dependency version to 0.2.0
  • update minimum version for Swift package reference to 0.2.0
  • update repository URLs in template files for Apple and Android backends
  • update README and Cargo.toml files to specify README.md for all components
  • update waterui version to 0.2 in templates and documentation
  • format function parameters for better readability in tests
  • update dependencies and improve path handling in template context
  • improve code formatting and readability across multiple files
  • correct spelling errors and improve comments across the codebase
  • update llvm-strip command to preserve dynamic symbol table
  • improve interrupt handling in wait_for_interrupt function
  • remove hot reload import for non-WASM targets
  • clean up imports and improve command output messages in Android and Apple device modules
  • (android) add INTERNET permission to AndroidManifest for network access
  • (dependencies) replace log with tracing for improved logging consistency
  • update run functions to handle no_watch parameter for improved behavior
  • Update RendererViewComponent to use rawPtr for memory management consistency

Other

  • (deps) bump the pinned waterui revision to fc9aecb0
  • scaffold the web template tests against the pinned framework
  • name RUST_LOG as the CLI's own diagnostic switch
  • stage the web_meta fixture against the pinned framework
  • pin the framework at waterui dev 8bf8b7fce
  • assert patch paths by value and make the Windows fixtures byte-stable
  • chain the release build off release-plz's report instead of a PAT-pushed tag
  • add standalone CI, nightly coverage, and release plumbing
  • (cli) replace framework-checkout reads with pinned-revision fixtures
  • (cli) resolve the framework repository from the manifest pin
  • make waterui-cli a standalone crate
  • make the pre-decoupling fixture version-agnostic
  • (apple) pin the backend at 0.3.0-dev.1 for the webview asset origin
  • (cli) rustfmt the fallback test
  • Merge pull request #853 from water-rs/feat/run-env-flag
  • Merge pull request #816 from water-rs/feat/webview-asset-origin
  • Merge pull request #846 from water-rs/feat/ffi-capability-gating
  • Merge pull request #657 from water-rs/fix/apple-package-link-flags
  • Merge pull request #815 from water-rs/feat/preview-symbol-discovery
  • Merge pull request #835 from water-rs/fix/apple-release-strip
  • Merge pull request #849 from water-rs/fix/emulator-spirv-debug
  • Merge remote-tracking branch 'origin/dev' into fix/ndk-version-embedded
  • Merge pull request #787 from water-rs/refactor/android-min-api-metadata
  • Merge pull request #780 from water-rs/feat/stable-channel-manifest
  • Merge pull request #825 from water-rs/fix/clean-test-bundle-id
  • Merge pull request #823 from water-rs/feat/mcp-animation-stepping
  • Merge pull request #818 from water-rs/fix/apple-explicit-assets-folder
  • Merge pull request #799 from water-rs/fix/video-gpu-opt-in
  • Merge pull request #774 from water-rs/fix/android-artifact-metadata
  • Merge pull request #754 from water-rs/fix/cli-sigterm-orphans
  • Merge pull request #771 from water-rs/fix/preview-catalog
  • Merge pull request #793 from water-rs/fix/android-r8
  • Merge pull request #790 from water-rs/fix/generated-release-profile
  • Merge pull request #789 from water-rs/fix/libcxx-needed-only
  • Merge pull request #782 from water-rs/refactor/cli-typed-errors
  • Merge pull request #717 from water-rs/feat/launch-config
  • patch extracted crates' git-source waterui deps onto the resolved framework (#761)
  • resolve path-pinned hydrolysis deps from the checkout's own sources (#747)
  • water mcp serves a preview tool that returns PNG image content (#704)
  • Merge branch 'dev' into feat/cli-feature-gates
  • (cli) apply rustfmt ordering to feature-gated code
  • Merge pull request #706 from water-rs/feat/cli-tui-backend
  • (backends) extract waterui-gtk to water-rs/gtk-backend (#646)
  • (backends) extract waterui-dew to water-rs/dew
  • merge main (0.4.1 release commits) back into dev
  • (cli) scaffold against the Apple backend commit the tree pins (#570)
  • (deps) move the requirements the extraction left behind (#557)
  • (backends) consume hydrolysis 0.2.0 from crates.io and drop the in-tree copy (#553)
  • (backends) consume hydrolysis-m3 0.2.0 from crates.io and drop the in-tree copy (#550)
  • Merge remote-tracking branch 'gh/main' into agent/merge-release-0.4
  • release
  • (backends) pin the backend dev heads with the slider measurement fix
  • Merge pull request #512 from water-rs/agent/graphics-deps-405
  • (deps) vello_cpu 0.2 and the remaining tooling bumps
  • (backends) pin the merged backend dev heads
  • (android) take the runtime's type-resolved detekt pass
  • Merge pull request #404 from water-rs/agent/cef-generic-input-252
  • Merge pull request #378 from water-rs/fix/windows-run-canonicalize-icon
  • Merge pull request #384 from water-rs/agent/apple-inspect-node-326
  • Merge pull request #385 from water-rs/agent/doctor-linux-lib-versions-376
  • (cli) pin the scaffold to the Android runtime with the bounded colour fill
  • (apple) take apple-backend dev at dd07ae94 and move the CLI pin with it
  • (apple) take apple-backend dev at aa55c057 and move the CLI pin with it
  • Merge pull request #346 from water-rs/agent/failure-report-diagnostics
  • (apple) pin apple-backend a676865 and demo the text-field selection menu
  • Merge pull request #309 from water-rs/agent/apple-capture-fence
  • Merge pull request #263 from water-rs/agent/watcher-set-crate/20260902-105630
  • (webview) decouple the Chromium CDP session from waterui-webview
  • (cli) move the built-in font registry into TOML data
  • repin the submodules and CLI scaffold refs onto the rewritten histories
  • [breaking] depend on the self-drawn component crates directly
  • (deps) turn off default features nothing in the workspace uses
  • (deps) drop image's AVIF encoder from every consumer
  • [breaking] select the WebView engine in the application, not the backend
  • [breaking] let the composition root install self-drawn realizations
  • ship the licence texts in every published crate
  • prepare WaterUI 0.3 release versions
  • prepare publishable dependency graph
  • (ffi) regenerate the C header after the doc-comment cleanup
  • clear the rustdoc warnings
  • (gtk) bound the split destination cache
  • Revert the GPU throttle: concurrency is not the lever
  • (cli) repin the android backend to the redirect fix
  • (cli) repin the android backend to the split-selection fix
  • compile the graphics, macros and cli READMEs too
  • (cli) repin the android backend to the split-pane fix
  • (cli) repin the android backend to the offscreen-image commit
  • (cli) repin the android backend to the tab-icon commit
  • (cli) repin the backend submodule commits after the header regen
  • (android) pick up the navigation chrome fixes in the Android backend
  • Give the scroll region its content, and the rest of dev's red CI
  • Format the workspace
  • pick up the sidebar material fix
  • (cli) move the backend pins onto the new submodule commits
  • (cli) share one generated-backend target dir across backends
  • resolve lints in the new inspector and text code
  • (cli) follow the backends this branch advanced
  • (video) [breaking] rename the video AspectRatio mode to ContentMode
  • (cli) pin the Android backend at the HDR opt-in commit
  • (cli) flash-budget the esp32 release profile
  • bump backend submodules for the header preamble sync and repin the CLI
  • clear workspace lint stragglers and repin backend submodule refs
  • (cli) repin backend fallback refs to the current submodule commits
  • (apple) link development builds against a shared library, not a 428MB archive
  • (cli) repin backend fallback refs to the current submodule commits
  • (cli) assert the preview wrapper's crate type structurally
  • (cli) move preview perf reporting out of the terminal layer
  • (cli) build one crate type, cache what matters, keep artifacts across CLI upgrades
  • Give every unsafe a reason the compiler can check, workspace-wide
  • Point the CLI's fallback backend refs at the current submodules
  • Fix hydrolysis preview scenario pointer events
  • Fix lint regressions from the GTK cleanup
  • Fix Linux-only lint failures across ffi, gtk, cli and preview
  • Fix non-macOS CLI stubs
  • Gate macOS-only CLI imports
  • Make CEF independent of WaterUI backends
  • Integrate CEF across WaterUI backends
  • Fix macOS CEF bundle signing
  • Add bundled WebView and Chromium runtimes
  • Add production GPU vector map fallback
  • Fix Android runtime and device workflows
  • Fix Hydrolysis animation frame scheduling
  • Fix Flow Markdown runtime and CLI exit tracking
  • Fix shared Hydrolysis development cache
  • upgrade workspace dependencies
  • Fix platform ABI selection for dynamic builds
  • Align preview host dependency resolution
  • Use shared runtime for development builds
  • (cli) isolate preview module linkage
  • (preview) harden build and runtime lifecycle
  • Upgrade Zenwave and remove unused Skyzen
  • deliver modular cross-platform video player
  • refactor native backends and GPU surface integration
  • (cli) template the preview perf report with askama
  • achieve zero clippy warnings across the workspace
  • clean up clippy warnings across the workspace
  • derive preview-support waterui-preview path from workspace metadata
  • water CLI: ESP32-C3 (RISC-V) as a chip-architecture-aware platform
  • water CLI: first-class ESP32 platform with dew backend
  • Managed backends keep Cargo.lock across regeneration
  • Preview API cleanup: HydrolysisPreviewRequest groups shared inputs; drop dead interaction methods
  • Preview protocol: one serde run-config and JSON perf report replace env-var/k=v encodings
  • managed hydrolysis backends regenerate on template-content mismatch
  • Fix Hydrolysis example rendering and macOS acceptance
  • Fix Hydrolysis text interaction responsiveness
  • Enable Hydrolysis macOS accessibility windows
  • Fix Hydrolysis Material 3 text field and ripple animations
  • Optimize Hydrolysis filter redraw frames
  • Add preview perf layer budgets
  • Support Hydrolysis preview scroll scenarios
  • Report rendered frame stats in preview perf
  • Measure redraw frames in Hydrolysis preview perf
  • Break down Hydrolysis preview perf rebuild phases
  • Import source crate in Hydrolysis preview expressions
  • Reduce Hydrolysis root scroll clip layers
  • Report Hydrolysis compositor layers in preview perf
  • Improve preview perf reporting
  • Upgrade Hydrolysis preview perf telemetry
  • Add default previews for examples and form perf
  • Add Hydrolysis preview test and perf commands
  • Fix Hydrolysis resize and run crash reporting
  • Add Material filter chip preview support
  • Import picker constructor in expression previews
  • Restore Hydrolysis single preview rendering path
  • Install Material snackbar theme tokens
  • Refine Material preview expression and progress color timing
  • Implement Hydrolysis Material motion preview foundation
  • Add explicit Hydrolysis Material 3 preview support
  • reorganize the project
  • Clean up crate layout
  • Re-export List/Section/row helpers from prelude
  • List API ergonomics + AGENTS design principles + backend defaults
  • Photo/Video/VideoPlayer on_event accept EventHandler
  • Add ListSection semantic marker and group inspector by topic
  • Redesign inspector to use NavigationView + native List rows
  • Redesign inspector dashboard with stronger visual hierarchy
  • Sync Android backend scaffold ref
  • Sync Apple backend scaffold ref
  • Verify Android host tools after doctor fixes
  • Prepare dev for release automation
  • Remove WaterKit fs from release crates
  • Sync Apple backend scaffold ref
  • Fix preview dylib platform matching
  • Fix CI coverage and preview dylib targets
  • Fix Android tooling and strict linting
  • Clean dev CI and example builds
  • Fix Android packaging toolchain resolution
  • Fix Apple simulator packaging build settings
  • Optimize preview wrapper linking
  • expose support app render timings
  • trim crate-type override and persist support logs
  • trim dylib debug info and init support tracing
  • move rust stdlib rpath to build and drop runtime dylib patching
  • use local-path render in CLI and unify HasDylib cache truth
  • use local dylib path and extend support-app idle lifetime
  • enforce dev dynamic-linking and split runtime wrapper crates
  • Fix remaining preview support app workarounds
  • Optimize preview support app launch and hot path
  • Stabilize preview runtime fingerprint identity
  • Align scaffold backends and versions to build refs
  • Fix CLI dev checkout mode detection
  • Refactor waterui-cli lint-heavy command flows
  • (cli) type-safe template scaffolding
  • Refactor CLI managed build cache
  • snapshot in-progress canonical changes
  • remove legacy asset pipeline
  • add clean flag for global playground cache
  • unify cache and support app helpers
  • Remove cached font archives after extraction
  • Fix recursive clean cache discovery
  • Checkpoint current WaterUI changes
  • Refactor asset and icon build helpers
  • Merge branch 'feat/calendar-jiff' into dev
  • Merge remote-tracking branch 'origin/dev' into dev
  • Reapply local hydrolysis and toolchain changes after syncing dev
  • Merge origin/dev into dev and resolve hydrolysis renderer conflict
  • Fix hydrolysis text input/focus freeze and update Linux toolchain deps
  • Fix form text-field freeze and add cross-distro Linux doctor checks
  • Bump dependency versions across workspace
  • checkpoint all in-progress workspace changes
  • include waterui dependency in generated hydrolysis backend crates
  • refresh stale playground hydrolysis scaffolding when deps drift
  • implement app/playground backend orchestration
  • (cli) remove obsolete dav1d toolchain integration
  • commit pending workspace changes on dev
  • enforce fast-fail rules and remove legacy fallback paths
  • commit full review and inspector/runtime updates
  • harden fast-fail paths and runtime compatibility
  • Auto-install Meson on macOS when cargo build fails
  • Fix GTK main thread executor and video renderer
  • Enhance video, chart, and locale platform support
  • Refactor MediaPicker and add reminders example
  • (cli) use async fs checks in recursive clean
  • Add smart asset management system with asset! macro
  • Remove hot reload functionality in favor of preview system
  • Add Android JNI FFI support and improve CLI process management
  • Move static assets to R2 CDN and add PID-based window capture
  • Enhance documentation and examples for reactive patterns in WaterUI, including new guidelines for bindings and real-time updates
  • Add sccache support for improved build performance and caching
  • Refactor preview app communication and remove unresponsive app handling
  • Enhance preview app communication and error handling
  • Refactor code for improved readability and consistency
  • anyviews watch FFI + preview/gtk/window improvements
  • Fix ZStack stretch behavior
  • Integrate preview TCP server into view
  • Add preview system and refactor core APIs
  • CLI improvements and misc updates
  • simplify text! macro calls by removing the waterui:: prefix.
  • rename GTK backend to GTK4
  • release
  • Release 0.2.0
  • release
  • improve code readability and consistency across multiple files
  • Refactor layout tests to use approximate equality for floating-point comparisons
  • Add waterui-color, waterui-str, and waterui-url crates with comprehensive documentation
  • streamline media picker and loading state management
  • Refactor Native Component and Improve Error Handling
  • Refactor Android device run logic and update Gradle configurations for improved build process
  • Add log level management for device log streaming across platforms
  • Enhance Android and Apple backends with permission management and Gradle build improvements
  • Add AndroidEmulator device and defer launch to CLI
  • Embed CLI commit hash and add water dir management
  • Add Android SDK path helpers and use adb_path
  • Switch zenwave/skyzen to crates.io versions
  • Add playground backend paths and target dir support
  • Update submodules and enhance macOS launcher UI
  • Implement CLI commands for WaterUI: build, clean, create, devices, doctor, package, and run
  • Enhance documentation and improve code clarity across multiple modules
  • Refactor backend trait and implement new build system
  • WTF...Let's rewrite it!
  • clean up and enhance project structure and backend definitions
  • Refactor CLI toolchain and installation modules
  • Refactor and clean up code across multiple components
  • Refactor layout components and improve documentation
  • Simplify WebSocket close handling and clean up code formatting
  • Update workspace configuration and dependencies for examples
  • Clean up hot reload session logging and initialization
  • Simplify hot reload configuration for Android and Apple devices
  • Update hot reload configuration and enhance dependencies
  • Remove deprecated files and streamline project structure
  • Streamline playground project handling and enhance build process
  • Clean up project structure and enhance CLI functionality
  • Update backend submodules and enhance CLI device commands
  • Refactor CLI commands for device management and enhance roadmap documentation
  • Update Android backend submodule and adjust padding in template
  • Update Android backend submodule and modify build process
  • Standardize library naming for Android and Apple backends
  • Update android backend submodule and enhance clean command functionality
  • Update documentation and add CMake checks for Apple builds
  • Enhance WaterUI CLI documentation and add screenshot capture feature
  • Fix CLI to copy libc++_shared.so to jniLibs for Android builds
  • remove unused hyper and tungstenite dependencies, integrate skyzen for hot reload functionality
  • simplify hot reload library path handling and extract filename logic
  • prefer Android Studio JBR when Java missing
  • Align Android tooling and agent workflow
  • Refactor Apple backend integration and remove deprecated files
  • (build) streamline argument handling in build script
  • Enhance UI output handling and add terminal utilities for improved user experience
  • Improve command construction and error handling in project build and run functions
  • Refactor CLI structure and remove unused modules
  • Start to refractor WaterUI CLI...
  • Rename no_watch argument to no_hot_reload for clarity and update related function signatures
  • Refactor FFI bindings and hot reload functionality
  • (cli) enhance cargo build process with sccache configuration and retry logic
  • Merge pull request #23 from water-rs/codex/refactor-waterui-cli-for-enhanced-functionality
  • Merge pull request #22 from water-rs/codex/modify-cli-for-water-run-prompts
  • Prompt for backend selection before running
  • Merge branch 'main' into codex/refactor-cli-to-use-third-party-crates
  • Improve CLI web dev server stability
  • Merge branch 'main' into codex/add-json-output-support-for-cli
  • Add JSON output mode to CLI
  • Update Package.swift for waterui and adjust Swift version in backend package
  • Update component imports to use waterui_core and streamline module structure
  • Remove example files for FormBuilder and #[form] macro
  • remove unused development team parameter and clean up code
  • Update defaultValue and deinit annotations in Gesture.swift; fix string formatting in project.pbxproj.tpl
  • replace all .unwrap() to .expect()
  • Refactor CLI Doctor Command and Improve Error Handling
  • Removed unusable backends
  • Refactor and enhance the WaterUI framework
  • Break change in FFI: new vtable-based array API
  • remove CLI module and related files to streamline project structure
  • Clean up whitespace and formatting in various files
  • Bring back waterui_ffi