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v0.3.0
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Added
(graphics) render scenes on the CPU/GPU split engine where compute is missing
(cli) launcher icons for self-drawn desktop targets
(cli) warn when a dependency needs a permission the app has not enabled
(ffi) [breaking ] carry user location and load status across the map boundary
(map-gpu) give the map surface an accessibility identity
(map) report load status and draw the compass and scale bar
(map-gpu) [breaking ] resolve satellite and hybrid styles instead of panicking
(map-gpu) implement the missing MapLibre layer types
[breaking ] close the issue #134-#148 audit sweep
Fixed
(ci) install the same Linux packages for the release preflight
(map) pinch zoom and committed pans on the surface-gesture path
(map) declare the network access the GPU map realization needs
(map) make the GPU map actually reach the screen on Android
Other
(deps) lock zenwave 0.6.1
(deps) zenwave 0.6.1 with the hyper backend enabled explicitly
link the test graph to the waterui 0.4 release commit
(deps) waterui-graphics 0.4 (and waterui-text/-testing 0.4 where used)
depend on the released waterui crates instead of the monorepo dev branch
update Linux package matrix and add dxc on Windows
setup standalone crate files, CI workflows, and release-plz
[breaking ] depend on the self-drawn component crates directly
consolidate GPU glue into waterui-graphics helpers
[breaking ] ungate Scene2D from the GPU stack and drop its Vello escape hatches
ship the licence texts in every published crate
depend on shaderloom directly, and give the icon codegen its own name
clear the rustdoc warnings
Format the workspace
Fix complete Hydrolysis Web build
(map-gpu) assert the projection puts north up and west left
clear pre-existing lint debt surfaced while checking the GPU fixes
Use fused math for map label bounds
Fix workspace CI failures
Add production GPU vector map fallback
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