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Fix several typos in wml (#5525)
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* Fix month typo and add months to dictionary

* typo s/cuttle fish/cuttlefish/

The phrase "cuttle fish" is not in wiktionary.org. The unit id used in WML is left as-is ("Cuttle Fish").

* typo s/carvans/caravans/

* add spelling ol’; fix typo s/ol/ol’/

* fix typo s/alloting/allotting/

* Typo? s/movepoints/movement points/

* Typo s/critized/criticized/

* Typo: s/un-life/unlife/

* DW: typo: s/veterens/veterans/

* SoF: typo: s/fulfil/fulfill/

* SoF typo: s/Thursagen/Thursagan/

* SotA typo: s/permanantly/permanently/

* SotA: possible typo s/Rastaban/Ras-Tabahn/

* THoT: typo s/Aiglondor/Aiglondur/

* Use a typographic-style quotation mark

* Undo month name change

* Change spelling un-life -> unlife
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hexagonrecursion committed Feb 10, 2021
1 parent 3737a6d commit 5d34452
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12 changes: 6 additions & 6 deletions data/campaigns/Dead_Water/scenarios/06_Uncharted_Islands.cfg
Expand Up @@ -17,7 +17,7 @@
# "slows" to keep all your units from dying. You will probably lose a
# couple leveled-up ones anyway.

# The loyal cuttle fish isn't terribly useful, but cool to have
# The loyal cuttlefish isn't terribly useful, but cool to have
# anyway. It has to be a Cuttle Fish2 to work around a problem with
# the [advancefrom] tag. When he levels into a kraken, he is quite a
# bit nicer to have. (And pretty cool looking if I do say so myself.)
Expand Down Expand Up @@ -71,7 +71,7 @@
{INCOME4 15 18 21 24}
[/side]

# I want mostly cuttle fish and water serpents, so I'll limit
# I want mostly cuttlefish and water serpents, so I'll limit
# everything else. Also, I'll limit the cuttle fish a little,
# because the AI prefers them, but they're quite expensive. On
# hard levels, he has enough gold to buy a few more sea serpents
Expand Down Expand Up @@ -163,7 +163,7 @@
name=start
[message]
speaker=Kai Krellis
message= _ "Uh oh. There is someone else here. Hey! He is being attacked by a cuttle fish!"
message= _ "Uh oh. There is someone else here. Hey! He is being attacked by a cuttlefish!"
[/message]
[message]
speaker=Growloff
Expand Down Expand Up @@ -196,7 +196,7 @@

[message]
speaker=Kai Krellis
message= _ "Oh no! Look what he has frisking at his heels now. And I thought the cuttle fish was bad!"
message= _ "Oh no! Look what he has frisking at his heels now. And I thought the cuttlefish was bad!"
[/message]
[/event]

Expand Down Expand Up @@ -235,7 +235,7 @@
[/message]
[message]
speaker=Growloff
message= _ "They are my friends. I’ve been so lonely here...and you killed so many of my friends. They could be your friends too. Spare me, and I’ll give you my favorite cuttle fish. His name is Inky."
message= _ "They are my friends. I’ve been so lonely here...and you killed so many of my friends. They could be your friends too. Spare me, and I’ll give you my favorite cuttlefish. His name is Inky."
[/message]
[message]
speaker=Kai Krellis
Expand All @@ -251,7 +251,7 @@
[/message]
[message]
speaker=Kai Krellis
message= _ "Very well. I will take the cuttle fish. But do not trouble us again, or I shall kill you and all the rest of your pets."
message= _ "Very well. I will take the cuttlefish. But do not trouble us again, or I shall kill you and all the rest of your pets."
[/message]
[message]
speaker=Growloff
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2 changes: 1 addition & 1 deletion data/campaigns/Dead_Water/units/Young_King.cfg
Expand Up @@ -17,7 +17,7 @@
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
description= _ "A young king with some battle experience will be treated with some respect. Common citizens will be inspired to do their utmost when the king is nearby, but battle-hardened veterens will be less impressed."
description= _ "A young king with some battle experience will be treated with some respect. Common citizens will be inspired to do their utmost when the king is nearby, but battle-hardened veterans will be less impressed."
{NOTE_LEADERSHIP}
die_sound=mermen-die.ogg
{DEFENSE_ANIM "units/merfolk/young_king.png" "units/merfolk/young_king.png" mermen-hit.wav }
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Expand Up @@ -348,17 +348,16 @@
side=1
search_recall_list=yes
[/have_unit]
#wmllint: local spelling un-life
[then]
[message]
speaker=Delfador
message= _ "Remember that one of our undead or I must strike the final blow, for Iliah-Malal’s un-life can only be ended by the touch of un-life or by the power of the Book of Crelanu."
message= _ "Remember that one of our undead or I must strike the final blow, for Iliah-Malal’s unlife can only be ended by the touch of un-life or by the power of the Book of Crelanu."
[/message]
[/then]
[else]
[message]
speaker=Delfador
message= _ "Remember that I must strike the final blow, for Iliah-Malal’s un-life can only be ended by the power of the Book of Crelanu."
message= _ "Remember that I must strike the final blow, for Iliah-Malal’s unlife can only be ended by the power of the Book of Crelanu."
[/message]
[/else]
[/if]
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Expand Up @@ -1450,6 +1450,7 @@

[message]
speaker=Drogan
#wmllint: local spelling ol'
# po: the first sentence in plain english is: Do you still remember the good old days? In the rest of the text, ’n means "and"
message= _ "D’ya still ’member tha good ol’ days? When you were little, ’n yer father had no time fer ya, we used ta train together in tha fields. Just you ’n me fer hours on end, practicin’ with our swords ’n havin’ fun."
[/message]
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3 changes: 2 additions & 1 deletion data/campaigns/Liberty/scenarios/02_Civil_Disobedience.cfg
Expand Up @@ -392,7 +392,8 @@ Me and Harper visited Erwen’s grave today. I helped the lad pick her a bunch o

[message]
speaker=Harper
message= _ "We’ve got to tell the people of Delwyn about this. Ol magistrate Relana will have some ideas."
#wmllint: local spelling ol'
message= _ "We’ve got to tell the people of Delwyn about this. Ol’ magistrate Relana will have some ideas."
[/message]

[message]
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5 changes: 3 additions & 2 deletions data/campaigns/Liberty/scenarios/08_Epilogue.cfg
Expand Up @@ -43,11 +43,12 @@ Harper got back today from Delwyn. Said he didn’t find no one alive there, but
background=story/return_to_Dallben_and_Delwyn.jpg
[/part]
[part]
story= _ "<i>“Baldras, you would’ve been proud. We fought them soldiers off twice, gave them a good ol thrashing they won’t ever forget. But in the end, it weren’t enough. We had to run like criminals before they killed us all.”</i>"
#wmllint: local spelling ol'
story= _ "<i>“Baldras, you would’ve been proud. We fought them soldiers off twice, gave them a good ol’ thrashing they won’t ever forget. But in the end, it weren’t enough. We had to run like criminals before they killed us all.”</i>"
background=story/return_to_Dallben_and_Delwyn.jpg
[/part]
[part]
story= _ "<i>“I don’t knows if you and Harper will sees this note, but if you do, I’m expecting ya to come find us. Remember them ol pirate islands we used to hear some of them Elensefar sailors talk about? We be heading there, southwest of the city and past the land’s end. See you in the Three Sisters, old friend. ― Relana”</i>"
story= _ "<i>“I don’t knows if you and Harper will sees this note, but if you do, I’m expecting ya to come find us. Remember them ol pirate islands we used to hear some of them Elensefar sailors talk about? We be heading there, southwest of the city and past the land’s end. See you in the Three Sisters, old friend. ― Relana”</i>"
background=story/island.jpg
[/part]
[part]
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Expand Up @@ -569,7 +569,7 @@
[/message]
[message]
speaker=Baglur
message= _ "Aye, a cage, and we can't do it on our own, Thursagen. We need your skill and expertise!"
message= _ "Aye, a cage, and we can't do it on our own, Thursagan. We need your skill and expertise!"
[/message]
[message]
speaker=Thursagan
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Expand Up @@ -246,7 +246,7 @@
[then]
[message]
id=Alanin
message= _ "Even though my chances have grown worse, I have to fulfil my duty. I do not owe them any less!"
message= _ "Even though my chances have grown worse, I have to fulfill my duty. I do not owe them any less!"
[/message]
[/then]
[else]
Expand Down
Expand Up @@ -315,7 +315,7 @@ With further observation, I have determined that this is probably not the way to
[message]
speaker=narrator
image="units/undead/corpses-full.png~XBRZ(2)"
message= _ "<span color='cyan'>Special Note: </span>In this campaign, if a unit is killed and not immediately raised as a corpse, its corpse type will be permanantly added to the recruit list instead."
message= _ "<span color='cyan'>Special Note: </span>In this campaign, if a unit is killed and not immediately raised as a corpse, its corpse type will be permanently added to the recruit list instead."
[/message]
[/event]

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Expand Up @@ -17,7 +17,7 @@
[/background_layer]
story= _ "11 IV, 23 YW
Rastaban seems like an acceptable ally. He is quite different from the stodgy teachers at the academy who were so full of themselves and loved to hear themselves talk. He also never once disparaged me for being a girl or even mentioned my hair. As long as he continues to respect me, everything will go fine. If not, well, I am surrounded by the remnants of those who assumed I was weak."
Ras-Tabahn seems like an acceptable ally. He is quite different from the stodgy teachers at the academy who were so full of themselves and loved to hear themselves talk. He also never once disparaged me for being a girl or even mentioned my hair. As long as he continues to respect me, everything will go fine. If not, well, I am surrounded by the remnants of those who assumed I was weak."
[/part]
[part]
[background_layer]
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Expand Up @@ -148,7 +148,7 @@
{TURNS_RUN_OUT}

[note]
description=_ "To win, either move Aiglondor to the signpost and Angarthing next to him, or move Angarthing to the signpost and Aiglondur next to him."
description=_ "To win, either move Aiglondur to the signpost and Angarthing next to him, or move Angarthing to the signpost and Aiglondur next to him."
[/note]

[gold_carryover]
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Expand Up @@ -290,8 +290,7 @@

[message]
speaker=Lady Jessene
# wmllint: local spelling un-lives
message= _ "I am the Lady Jessene, a noble, a princess of the Wesfolk! I was betrayed by the Lich-Lords’ dark pact with the orcs, in no small part because your fool Prince of Southbay convinced them that their immortal un-lives were over!"
message= _ "I am the Lady Jessene, a noble, a princess of the Wesfolk! I was betrayed by the Lich-Lords’ dark pact with the orcs, in no small part because your fool Prince of Southbay convinced them that their immortal unlives were over!"
[/message]
[message]
speaker=Lady Jessene
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Expand Up @@ -275,8 +275,7 @@
[/message]
[message]
speaker=Prince Haldric
# wmllint: local spelling un-life
message= _ "We’ll see about that. The Fool Prince of Southbay was wrong to start this war, but you’re the real monster. You’ve turned to using orcs as cheap lackeys and even sacrificed your own people to preserve your immortal un-life!"
message= _ "We’ll see about that. The Fool Prince of Southbay was wrong to start this war, but you’re the real monster. You’ve turned to using orcs as cheap lackeys and even sacrificed your own people to preserve your immortal unlife!"
image=portraits/haldric-mad.png
[/message]
[message]
Expand Down
Expand Up @@ -24,7 +24,7 @@
advances_to=Tauroch Vanguard,Tauroch Stalwart
cost=20
usage=mixed fighter
description= _ "Taurochs are huge, hardened beasts of the desert, considered untamable by most surviving races. However, the elves’ affinity with nature has allowed them to form an unlikely bond with these unruly animals. While Taurochs can easily carry or pull heavy loads, their thick hides and unwavering resolution also make them formidable mounts in battle. A Tauroch guided by a skilled rider can hold off multiple enemies by itself and serves as a powerful warden to protect elven villages and carvans."
description= _ "Taurochs are huge, hardened beasts of the desert, considered untamable by most surviving races. However, the elves’ affinity with nature has allowed them to form an unlikely bond with these unruly animals. While Taurochs can easily carry or pull heavy loads, their thick hides and unwavering resolution also make them formidable mounts in battle. A Tauroch guided by a skilled rider can hold off multiple enemies by itself and serves as a powerful warden to protect elven villages and caravans."
die_sound="tauroch-hit-1.ogg,tauroch-hit-2.ogg,tauroch-hit-3.ogg"
[attack]
name=trample
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1 change: 1 addition & 0 deletions data/core/encyclopedia/calendar.cfg
Expand Up @@ -7,6 +7,7 @@
sort_topics=yes
[/section]

#wmllint: general spellings Whitefire Scatterseed Deeproot Scryer Thorntress Kindlefire Stillseed Verglas Blackfire
[topic]
id=..calendar
title= _ "Calendar"
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2 changes: 1 addition & 1 deletion data/core/units.cfg
Expand Up @@ -364,7 +364,7 @@ Trolls have inhabited the mountains of the Great Continent longer than the dwarv
male_name= _ "race^Undead"
female_name= _ "race+female^Undead"
plural_name= _ "race+plural^Undead"
description= _"Undead are not really a single race of creatures, although often treated as such. Most ordinary creatures can, by a sufficiently skilled necromancer, be reanimated into constructs of varying character — resurrection of the physical form often results in a minion that obeys its master without question, while manifestation of a soul usually produces a servant with at least a modicum of thought. A great mystery of necromancy is how these constructs are sustained and controlled without continuous effort from the necromancer. Most dark magi do not provide constant attention or maintenance to their creations, instead allowing them a small degree of independence to function autonomously in line with the provided commands. However, when left unchecked, some undead gain enough sovereignty to break free from and even turn on their masters. Accordingly, while even lesser undead require periodic maintenance, this is especially true for more powerful undead, particularly greater spirits or death knights, who possess a high degree of inherent will. In these cases, necromancy becomes a battle of resolve between mage and minion. The necromancer must maintain a delicate balance between control over their servants and alloting them free will — the source of their individual powers.
description= _"Undead are not really a single race of creatures, although often treated as such. Most ordinary creatures can, by a sufficiently skilled necromancer, be reanimated into constructs of varying character — resurrection of the physical form often results in a minion that obeys its master without question, while manifestation of a soul usually produces a servant with at least a modicum of thought. A great mystery of necromancy is how these constructs are sustained and controlled without continuous effort from the necromancer. Most dark magi do not provide constant attention or maintenance to their creations, instead allowing them a small degree of independence to function autonomously in line with the provided commands. However, when left unchecked, some undead gain enough sovereignty to break free from and even turn on their masters. Accordingly, while even lesser undead require periodic maintenance, this is especially true for more powerful undead, particularly greater spirits or death knights, who possess a high degree of inherent will. In these cases, necromancy becomes a battle of resolve between mage and minion. The necromancer must maintain a delicate balance between control over their servants and allotting them free will — the source of their individual powers.
Necromancy is almost solely limited to humans. Even the legends of magically apt races like elves and merfolk tell of very few of their kind who have ever delved in the dark arts. It is surmised that necromantic magic requires great adaptability and a flexible mind, extremes of which are most commonly found in humans. The ultimate goal of most necromancers is to turn the same art of preserving and imbuing life upon themselves, to alter themselves at whatever cost, to ultimately escape death by preserving their own mind and spirit.
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2 changes: 1 addition & 1 deletion data/core/units/humans/Loyalist_Royal_Guard.cfg
Expand Up @@ -22,7 +22,7 @@
note= _ "Compared to other loyalists, Royal Guards have a higher resistance to ‘blade’ and ‘impact’ attacks."
[/special_note]
[special_note]
note= _ "Compared to other loyalists, Royal Guards have more movepoints."
note= _ "Compared to other loyalists, Royal Guards have more movement points."
[/special_note]
[resistance]
blade=80
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4 changes: 2 additions & 2 deletions data/core/units/monsters/Cuttle_Fish.cfg
@@ -1,7 +1,7 @@
#textdomain wesnoth-units
[unit_type]
id=Cuttle Fish
name= _ "Cuttle Fish"
name= _ "Cuttlefish"
race=monster
image="units/monsters/cuttlefish.png"
profile="portraits/monsters/cuttlefish.png"
Expand All @@ -16,7 +16,7 @@
cost=36
undead_variation=swimmer
usage=fighter
description= _ "Cuttle Fish are gigantic creatures of the seas. They can grab their opponents with strong tentacles, or spit a poisonous black ink from a distance. The best way to survive an encounter with these monsters is to remain ashore."
description= _ "Cuttlefish are gigantic creatures of the seas. They can grab their opponents with strong tentacles, or spit a poisonous black ink from a distance. The best way to survive an encounter with these monsters is to remain ashore."
{NOTE_POISON}
{NOTE_SWARM}
die_sound=water-blast.wav
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2 changes: 1 addition & 1 deletion data/core/units/orcs/Slayer.cfg
Expand Up @@ -18,7 +18,7 @@
{AMLA_DEFAULT}
cost=26
usage=mixed fighter
description= _ "Skilled orcish assassins are surprisingly nimble covert troops who achieve great agility by forgoing the heavy armor of their brethren. Their weapon of choice, poison, is often critized as a vicious tool unsuited for the established customs of typical warfare. Most orcs, however, recognize no such laws of combat and seek to attain victory by any means necessary. Defeat, no matter the reason, is usually treated as the greatest dishonor possible. The brutal nature of the total war that orcs engage in is precisely what gives rise to these ruthless soldiers, rightly dubbed ‘Slayers’ by their enemies."
description= _ "Skilled orcish assassins are surprisingly nimble covert troops who achieve great agility by forgoing the heavy armor of their brethren. Their weapon of choice, poison, is often criticized as a vicious tool unsuited for the established customs of typical warfare. Most orcs, however, recognize no such laws of combat and seek to attain victory by any means necessary. Defeat, no matter the reason, is usually treated as the greatest dishonor possible. The brutal nature of the total war that orcs engage in is precisely what gives rise to these ruthless soldiers, rightly dubbed ‘Slayers’ by their enemies."
{NOTE_MARKSMAN}
{NOTE_POISON}
die_sound={SOUND_LIST:ORC_DIE}
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2 changes: 1 addition & 1 deletion data/core/units/undead/Skele_Bone_Shooter.cfg
Expand Up @@ -13,7 +13,7 @@
alignment=chaotic
advances_to=Banebow
cost=26
description= _ "Of a dark sorcerer’s creations, some take more strongly to the false life given them. The potency of their un-life is given equipment to match; archers, in particular, are often outfitted with a truly vile arsenal. Their quivers are filled with shafts made not of wood, but of the bones of their victims. It follows that they are dubbed simply ‘Bone-Shooters’ by their unfortunate enemies."
description= _ "Of a dark sorcerer’s creations, some take more strongly to the false life given them. The potency of their unlife is given equipment to match; archers, in particular, are often outfitted with a truly vile arsenal. Their quivers are filled with shafts made not of wood, but of the bones of their victims. It follows that they are dubbed simply ‘Bone-Shooters’ by their unfortunate enemies."
{NOTE_SUBMERGE}
usage=archer
die_sound=skeleton-big-die.ogg
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